Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No cover rules, just dis/adv, what breaks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 6339033" data-attributes="member: 54710"><p>The thing with advantage/disadvantage is that it's either on or its off. There aren't gradations of advantage and if you have advantage (or disadvantage) from two different sources, the second source doesn't affect the combat. The benefits of having advantage of a mechanic are simplicity and impact: if most modifiers are just "advantage", it's easier to remember and the modifiers matter since rolling that second die has a big impact on the outcome. The tradeoff is the difficulty in expressing small modifiers and the risk that important things stop mattering because advantage / disadvantage already applied.</p><p></p><p>My suspicion is that most tables break down into (a) tables that play tactically, likely with maps, and use cover a lot and (b) tables that don't play tactically, sometimes using TotM, and don't use cover that much. If you don't use cover that much, then these modifiers are a little fiddly to remember, but you probably ignore them anyway. But if you do use cover, then gradations of cover is probably important to your game. If I'm spending time thinking about exactly which square my character is located in and how he's using terrain and screening allies, then (a) I probably already remember the modifiers from the past couple editions and (b) I don't want to lose that gradation or have disadvantage suddenly stop mattering because the enemy is already behind cover (or visa versa). I imagine a lot of tactical D&D players thinking that at least one character or monster is behind cover 90% of the time in combat and that many tactically interesting decisions about positioning would go away if cover lost the levels of granularity in the last two editions.</p><p></p><p>I don't see this as a theorycraft issue. The theory is not that complicated. It's just a practical question of whether cover is a mechanic that is important enough to deserve its own subsystem. I think they tried D&DN with cover rolled into advantage / disadvantage and enough designers / playtesters liked it better the old way.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6339033, member: 54710"] The thing with advantage/disadvantage is that it's either on or its off. There aren't gradations of advantage and if you have advantage (or disadvantage) from two different sources, the second source doesn't affect the combat. The benefits of having advantage of a mechanic are simplicity and impact: if most modifiers are just "advantage", it's easier to remember and the modifiers matter since rolling that second die has a big impact on the outcome. The tradeoff is the difficulty in expressing small modifiers and the risk that important things stop mattering because advantage / disadvantage already applied. My suspicion is that most tables break down into (a) tables that play tactically, likely with maps, and use cover a lot and (b) tables that don't play tactically, sometimes using TotM, and don't use cover that much. If you don't use cover that much, then these modifiers are a little fiddly to remember, but you probably ignore them anyway. But if you do use cover, then gradations of cover is probably important to your game. If I'm spending time thinking about exactly which square my character is located in and how he's using terrain and screening allies, then (a) I probably already remember the modifiers from the past couple editions and (b) I don't want to lose that gradation or have disadvantage suddenly stop mattering because the enemy is already behind cover (or visa versa). I imagine a lot of tactical D&D players thinking that at least one character or monster is behind cover 90% of the time in combat and that many tactically interesting decisions about positioning would go away if cover lost the levels of granularity in the last two editions. I don't see this as a theorycraft issue. The theory is not that complicated. It's just a practical question of whether cover is a mechanic that is important enough to deserve its own subsystem. I think they tried D&DN with cover rolled into advantage / disadvantage and enough designers / playtesters liked it better the old way. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No cover rules, just dis/adv, what breaks?
Top