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General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
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<blockquote data-quote="DEFCON 1" data-source="post: 5237275" data-attributes="member: 7006"><p>Yeah, something along these lines, but I work it from a much more metagamed perspective than that. I just don't tie extended rests to any specific in-game events (like it's "too difficult" to sleep in the swamp), but rather just that I tell them "Your current adventure is hiking into the mountains to go kill the dragon. We are now in 'Daily' mode... where all these encounters in this adventure to kill the dragon are considered to be a single 'day' for rules purposes. As in the rules, you are allowed to take one extended rest in any 24 hour period... so consider this adventure to be that 24-hour period. You'll get one extended rest during this adventure until you either finish, or you give up and run away."</p><p></p><p>This way they know how they'll need to manage their resources over the course of the adventure, and I can now describe the events of the hike and the delve into the dragons lair to occur over whatever length of time makes the most storyline sense... without worrying about "Ah ha! Sun rose! I get all my stuff back!"</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5237275, member: 7006"] Yeah, something along these lines, but I work it from a much more metagamed perspective than that. I just don't tie extended rests to any specific in-game events (like it's "too difficult" to sleep in the swamp), but rather just that I tell them "Your current adventure is hiking into the mountains to go kill the dragon. We are now in 'Daily' mode... where all these encounters in this adventure to kill the dragon are considered to be a single 'day' for rules purposes. As in the rules, you are allowed to take one extended rest in any 24 hour period... so consider this adventure to be that 24-hour period. You'll get one extended rest during this adventure until you either finish, or you give up and run away." This way they know how they'll need to manage their resources over the course of the adventure, and I can now describe the events of the hike and the delve into the dragons lair to occur over whatever length of time makes the most storyline sense... without worrying about "Ah ha! Sun rose! I get all my stuff back!" [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
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