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General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5246853" data-attributes="member: 82106"><p>It wouldn't remove "a layer" of resource management, it would remove ALL resource management, APs aside. The problem is this won't solve anything. Lets say you did this, then the daily resource is hit points, pure and simple. So now the one encounter someone has in a given day has a meaningless factor, the damage done to the party (until it becomes lethal anyway). The point is that a day with 5 encounters and a day with 1 encounter are just fundamentally different. They aren't similar days and the party won't use similar tactics. </p><p></p><p>I don't see the point. If you eliminate all ability of the players to 'nova' then all you've done is eliminated a whole dimension of strategy and fun for the players. Sure, it will make it easier for the DM, but that isn't the end-all of game system design. You could simply make all resources refresh on a short rest. That would just mean the party can nova EVERY encounter.</p><p></p><p>I think the answer flat out is if you know the party will be able to do a single encounter day, then you just plan the encounter with that in mind. Either make it a tough encounter or add some other dimension to it that makes it interesting or otherwise serve some purpose in the adventure.</p><p></p><p>If the 'lions and tigers and bears' type encounters are not interesting to the players or if this single hypothetical encounter is going to be trivial then just don't run a combat encounter. Honestly the design of 4e is to play significant encounters. Its not really a system that caters to trivial random annoyance encounters in a lot of ways besides just resource issues. </p><p></p><p>I always ask myself before creating an encounter if its actually a worthwhile encounter. If it isn't serving a purpose in the story in some fashion then I don't use it. There should really never be filler encounters and thus there should never be an issue with daily resources. </p><p></p><p>Now, there are situations where the players logically have a lot of control over the PACING of encounters. Say in a city where they can choose where and when to face their enemies. Again, you can anticipate them and make the encounters tough enough to be engaging, or you can grab control of pacing back from them with plot mechanisms. Or you can make them other types of encounters sometimes. It doesn't usually help the players a lot to be fully rested when they face an SC for example. It CAN, but its much less of a clear-cut thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5246853, member: 82106"] It wouldn't remove "a layer" of resource management, it would remove ALL resource management, APs aside. The problem is this won't solve anything. Lets say you did this, then the daily resource is hit points, pure and simple. So now the one encounter someone has in a given day has a meaningless factor, the damage done to the party (until it becomes lethal anyway). The point is that a day with 5 encounters and a day with 1 encounter are just fundamentally different. They aren't similar days and the party won't use similar tactics. I don't see the point. If you eliminate all ability of the players to 'nova' then all you've done is eliminated a whole dimension of strategy and fun for the players. Sure, it will make it easier for the DM, but that isn't the end-all of game system design. You could simply make all resources refresh on a short rest. That would just mean the party can nova EVERY encounter. I think the answer flat out is if you know the party will be able to do a single encounter day, then you just plan the encounter with that in mind. Either make it a tough encounter or add some other dimension to it that makes it interesting or otherwise serve some purpose in the adventure. If the 'lions and tigers and bears' type encounters are not interesting to the players or if this single hypothetical encounter is going to be trivial then just don't run a combat encounter. Honestly the design of 4e is to play significant encounters. Its not really a system that caters to trivial random annoyance encounters in a lot of ways besides just resource issues. I always ask myself before creating an encounter if its actually a worthwhile encounter. If it isn't serving a purpose in the story in some fashion then I don't use it. There should really never be filler encounters and thus there should never be an issue with daily resources. Now, there are situations where the players logically have a lot of control over the PACING of encounters. Say in a city where they can choose where and when to face their enemies. Again, you can anticipate them and make the encounters tough enough to be engaging, or you can grab control of pacing back from them with plot mechanisms. Or you can make them other types of encounters sometimes. It doesn't usually help the players a lot to be fully rested when they face an SC for example. It CAN, but its much less of a clear-cut thing. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
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