Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngainlyTitan" data-source="post: 5251845" data-attributes="member: 28487"><p>@<strong>AllNamesRTaken</strong> some further thoughts:</p><p></p><p>I just want to clarify what your objectives are;</p><p>It would appear to me that you want to recreate thet resource management of earlier games of D&D with respect to healing. </p><p>In those games hit point were lost in a combat and healing magic was applied to restore them. Typically the party takes an extended rest when they run out/low on the healing magic. </p><p>Now leaving aside the cases of wands in 3.x that made healing magic effectivly infinite, that resource limiter was the cleric and how many spells he has.</p><p>The problem with applying that to 4e are; the pure healing spells are daillies and most other in combat healing comes from combat spells that hit the enemy and allow someone to spend a healing surge.</p><p>So at the end of the frst fight it is likely that several characters are down more than a surge worth of hit points and there are no resources to bring them up to full.</p><p>If any daillies are left say they are used to top up the worst affected.</p><p>In this fight there are no dailies and the pcs have to save their second wind in case they are knocked to 0 and someone now has to heal check to trigger that second wind to get them back on their feet since the daillies are gone.</p><p></p><p>They are not going to survive a third fight against anything other than all minions. At 2 surges per daily and may be 4 surges of hp loss per PC it is going to take 8 to 10 days to get them back to fresh?</p><p>Is this what you want?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5251845, member: 28487"] @[B]AllNamesRTaken[/B] some further thoughts: I just want to clarify what your objectives are; It would appear to me that you want to recreate thet resource management of earlier games of D&D with respect to healing. In those games hit point were lost in a combat and healing magic was applied to restore them. Typically the party takes an extended rest when they run out/low on the healing magic. Now leaving aside the cases of wands in 3.x that made healing magic effectivly infinite, that resource limiter was the cleric and how many spells he has. The problem with applying that to 4e are; the pure healing spells are daillies and most other in combat healing comes from combat spells that hit the enemy and allow someone to spend a healing surge. So at the end of the frst fight it is likely that several characters are down more than a surge worth of hit points and there are no resources to bring them up to full. If any daillies are left say they are used to top up the worst affected. In this fight there are no dailies and the pcs have to save their second wind in case they are knocked to 0 and someone now has to heal check to trigger that second wind to get them back on their feet since the daillies are gone. They are not going to survive a third fight against anything other than all minions. At 2 surges per daily and may be 4 surges of hp loss per PC it is going to take 8 to 10 days to get them back to fresh? Is this what you want? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No dailies, but also no healing surges? Would D&D be a better game this way?
Top