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No "death penalty"
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<blockquote data-quote="Nieboh" data-source="post: 3882636" data-attributes="member: 57010"><p>I'm just starting out as DM after being a player for quite some time, and I've decided to make a few large departures from the way things have been going up to this point. We've made changes to make death penalty much less than the loss of level and whatnot, but we've also developed a bit of an attitude where "I've got a 5000g diamond in my pocket, so I can go ahead and charge that monster with no preparation or planning before hand."</p><p></p><p>The difference I intend to impose is that in the new world, resurrection spells are very rare and slightly against the law and would entail a minor quest of sorts to even find someone who could (and would) cast one. I'm hoping to instill a slight sense of reality into our fantasy world where death is scary and to be avoided.</p><p></p><p>With that said, I'm thinking of giving each character a "fate" point that can be spent to "avoid" death (really...immediately bring back from death for free with no penalty). They can earn another one on 3rd or 5th level (going to play that by ear for now...want to see how many times they actually need it) if they've spent theirs. If they still have theirs then it upgrades to a "greater fate" point that can be spent to survive any saving throw and then it turns back to a regular "fate" point.</p></blockquote><p></p>
[QUOTE="Nieboh, post: 3882636, member: 57010"] I'm just starting out as DM after being a player for quite some time, and I've decided to make a few large departures from the way things have been going up to this point. We've made changes to make death penalty much less than the loss of level and whatnot, but we've also developed a bit of an attitude where "I've got a 5000g diamond in my pocket, so I can go ahead and charge that monster with no preparation or planning before hand." The difference I intend to impose is that in the new world, resurrection spells are very rare and slightly against the law and would entail a minor quest of sorts to even find someone who could (and would) cast one. I'm hoping to instill a slight sense of reality into our fantasy world where death is scary and to be avoided. With that said, I'm thinking of giving each character a "fate" point that can be spent to "avoid" death (really...immediately bring back from death for free with no penalty). They can earn another one on 3rd or 5th level (going to play that by ear for now...want to see how many times they actually need it) if they've spent theirs. If they still have theirs then it upgrades to a "greater fate" point that can be spent to survive any saving throw and then it turns back to a regular "fate" point. [/QUOTE]
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