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No "death penalty"
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4127615" data-attributes="member: 32740"><p>It is my assertion that Resurrection magic exists in D&D for PURELY meta-game reasons - to allow PC's to suffer SOME penalty of death, but not to let it screw up the entire dynamics of an ONGOING game by either forbidding return of dead PC's or making it too undesireable to do so. It has never, EVER been intended that Resurrection magic should be applied as a commonly available resource beyond what the PC's can access. The very fact that game worlds logically collapse if death is effectively erased shows that it SHOULDN'T be universally applied across a campaign world.</p><p></p><p>IMO, the current penalties associated with Raise Dead are sufficient incentive for players at least to not IGNORE the possibility of death of their characters, and yet allow them to resume play with those characters should they actually die. This is the meta-game purpose of allowing it to happen at ALL - to allow PLAYERS to continue play with THEIR characters. It's purpose is not now, and never has been, to apply that availability logically to an entire civilization in a game world. The way to prevent that is via a roleplaying perspective.</p><p></p><p>The spell descriptions of resurrection magic state that the recipient must be willing. The perfect excuse then, is that the afterlife being experienced by EVERY NPC the DM wants to remain dead is preferrable to that NPC than the life they lost.</p><p></p><p>The question really is then if the DM does in fact WANT to allow <em>players</em> to bring characters back from the dead - at THEIR choice - and if so at what cost. The rest IS, and always has been, within the DM's power to restrict useful application of it to the rest of the game world. They just DIDN'T because they were too afraid to exert that power of fiat - even though it was their right and IMO their <em>job</em> to do so.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4127615, member: 32740"] It is my assertion that Resurrection magic exists in D&D for PURELY meta-game reasons - to allow PC's to suffer SOME penalty of death, but not to let it screw up the entire dynamics of an ONGOING game by either forbidding return of dead PC's or making it too undesireable to do so. It has never, EVER been intended that Resurrection magic should be applied as a commonly available resource beyond what the PC's can access. The very fact that game worlds logically collapse if death is effectively erased shows that it SHOULDN'T be universally applied across a campaign world. IMO, the current penalties associated with Raise Dead are sufficient incentive for players at least to not IGNORE the possibility of death of their characters, and yet allow them to resume play with those characters should they actually die. This is the meta-game purpose of allowing it to happen at ALL - to allow PLAYERS to continue play with THEIR characters. It's purpose is not now, and never has been, to apply that availability logically to an entire civilization in a game world. The way to prevent that is via a roleplaying perspective. The spell descriptions of resurrection magic state that the recipient must be willing. The perfect excuse then, is that the afterlife being experienced by EVERY NPC the DM wants to remain dead is preferrable to that NPC than the life they lost. The question really is then if the DM does in fact WANT to allow [I]players[/I] to bring characters back from the dead - at THEIR choice - and if so at what cost. The rest IS, and always has been, within the DM's power to restrict useful application of it to the rest of the game world. They just DIDN'T because they were too afraid to exert that power of fiat - even though it was their right and IMO their [I]job[/I] to do so. YMMV [/QUOTE]
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