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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
No evil gods in 4e?
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<blockquote data-quote="Keenath" data-source="post: 4230122" data-attributes="member: 59792"><p>I'm just gonna throw this out, and don't expect a response -- not because I don't want to discuss it, but because I'm going to be out of town for the entirety of the next week and I won't be able to get to the internet.</p><p></p><p>1: I'm not entirely pleased with the hybrid system. I'd prefer to have just Good, Evil, and Unaligned, and let the rest go. I may houserule it that way.</p><p></p><p>2: I do see why some of this was done.</p><p></p><p>LE has always been a really squishy state -- being evil generally means, ultimately, selfishness, while law tends to imply working in the system, whatever the system may be. It's always very difficult to point out where LE turns into just NE, so I'm comfortable saying that an evil overlord is just Evil with no modifier.</p><p></p><p>I think CE makes more sense to keep, especially if LE is gone, because that allows a strong distinction between just evil, and "destroy the world". If you figure CE as the absolute psychopathic destroyer who wants to destroy everything, even itself, then CE kind of works -- it's the Demon, where devils and so on are all just evils. CE isn't "purer" evil than Evil, but it's evil with the added component of a sort of omnicidal madness.</p><p></p><p>CG had to go, really. I've never been able to wrap my head around the CG/NG distinction, so I can't complain on that front.</p><p></p><p>Of course, I never saw a lot of reason to distinguish between LG and NG either. But I think I can see a good reason to include it; LG could represent not "purer" good, but good that demands it be obeyed. It's the Annoying Pally alignment. I dunno. That one I may need to consider.</p><p></p><p>But anyway. Back to your regularly scheduled bickering.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4230122, member: 59792"] I'm just gonna throw this out, and don't expect a response -- not because I don't want to discuss it, but because I'm going to be out of town for the entirety of the next week and I won't be able to get to the internet. 1: I'm not entirely pleased with the hybrid system. I'd prefer to have just Good, Evil, and Unaligned, and let the rest go. I may houserule it that way. 2: I do see why some of this was done. LE has always been a really squishy state -- being evil generally means, ultimately, selfishness, while law tends to imply working in the system, whatever the system may be. It's always very difficult to point out where LE turns into just NE, so I'm comfortable saying that an evil overlord is just Evil with no modifier. I think CE makes more sense to keep, especially if LE is gone, because that allows a strong distinction between just evil, and "destroy the world". If you figure CE as the absolute psychopathic destroyer who wants to destroy everything, even itself, then CE kind of works -- it's the Demon, where devils and so on are all just evils. CE isn't "purer" evil than Evil, but it's evil with the added component of a sort of omnicidal madness. CG had to go, really. I've never been able to wrap my head around the CG/NG distinction, so I can't complain on that front. Of course, I never saw a lot of reason to distinguish between LG and NG either. But I think I can see a good reason to include it; LG could represent not "purer" good, but good that demands it be obeyed. It's the Annoying Pally alignment. I dunno. That one I may need to consider. But anyway. Back to your regularly scheduled bickering. [/QUOTE]
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No evil gods in 4e?
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