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General Tabletop Discussion
*Dungeons & Dragons
No experience for summoned creatures?
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<blockquote data-quote="AuraSeer" data-source="post: 90422" data-attributes="member: 1331"><p>The way I read it, the book says that with respect to experience, to treat <em>Summon</em> spells identically to other spells. That's how I try to play it.</p><p></p><p>Say the NPC wizard spots the party from a half-mile away, and casts one spell before fleeing. Maybe he casts <em>Summon Monster VI</em> to bring in a Large fire elemental, and sends it to attack the party. Or maybe he instead casts a quadruple-range <em>Fireball</em>, which is also a sixth-level spell (by means of Enlarge Spell). </p><p></p><p>Would you give the party experience for getting hit with the <em>Fireball</em>? I would probably treat it as if they'd set off a trap; their actions (approaching the wizard) triggered a damaging effect, which happened once and then was done. Since it makes sense for <em>Fireball</em>, I'd try to use the same reasoning for <em>Summon Monster</em>.</p><p></p><p>(Another way of looking at it: the party doesn't <u>have</u> to fight a summoned creature. A <em>Dispel Magic</em> would get rid of it, or they could just run away and wait for the duration to expire. Would you give experience for either of those actions? I wouldn't.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 90422, member: 1331"] The way I read it, the book says that with respect to experience, to treat [i]Summon[/i] spells identically to other spells. That's how I try to play it. Say the NPC wizard spots the party from a half-mile away, and casts one spell before fleeing. Maybe he casts [i]Summon Monster VI[/i] to bring in a Large fire elemental, and sends it to attack the party. Or maybe he instead casts a quadruple-range [i]Fireball[/i], which is also a sixth-level spell (by means of Enlarge Spell). Would you give the party experience for getting hit with the [i]Fireball[/i]? I would probably treat it as if they'd set off a trap; their actions (approaching the wizard) triggered a damaging effect, which happened once and then was done. Since it makes sense for [i]Fireball[/i], I'd try to use the same reasoning for [i]Summon Monster[/i]. (Another way of looking at it: the party doesn't [u]have[/u] to fight a summoned creature. A [i]Dispel Magic[/i] would get rid of it, or they could just run away and wait for the duration to expire. Would you give experience for either of those actions? I wouldn't.) [/QUOTE]
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No experience for summoned creatures?
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