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General Tabletop Discussion
*Pathfinder & Starfinder
No Extended Rest until 2 milestones - Question
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<blockquote data-quote="Fanaelialae" data-source="post: 4817608" data-attributes="member: 53980"><p>I believe the designer who proposed that rule stated that it wasn't realistic but rather a useful gamist tool. IIRC, he did say that if the PCs had an extended rest in a comfortable location (like a town) he might waive the 2 milestone requirement, but that the requirement itself had more to do with the challenge and pacing of the game than anything else.</p><p></p><p>Use of this house rule is a contract between the DM and players (for increased challenge/fun).</p><p></p><p>On a side note, if your party is drained of resources after 4 encounters, you may be using too many hard encounters (I mean no offense by this, it's simply been my experience that my group has always been able to handle more than 4 encounters in a day, when the need arises). If you don't wish to lower the average difficulty of your encounters I'd suggest you internalize that "encounters come in 4s" for pacing purposes. That way, you don't throw the party into 3 hard encounters while traveling to the "Dungeon of Horrors" (which would prompt them to enter the dungeon for a single encounter and then rest).</p><p></p><p>It seems to me that this house rule could help you eliminate the "15 minute workday" but that it requires a careful eye towards pacing to actually achieve that goal.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4817608, member: 53980"] I believe the designer who proposed that rule stated that it wasn't realistic but rather a useful gamist tool. IIRC, he did say that if the PCs had an extended rest in a comfortable location (like a town) he might waive the 2 milestone requirement, but that the requirement itself had more to do with the challenge and pacing of the game than anything else. Use of this house rule is a contract between the DM and players (for increased challenge/fun). On a side note, if your party is drained of resources after 4 encounters, you may be using too many hard encounters (I mean no offense by this, it's simply been my experience that my group has always been able to handle more than 4 encounters in a day, when the need arises). If you don't wish to lower the average difficulty of your encounters I'd suggest you internalize that "encounters come in 4s" for pacing purposes. That way, you don't throw the party into 3 hard encounters while traveling to the "Dungeon of Horrors" (which would prompt them to enter the dungeon for a single encounter and then rest). It seems to me that this house rule could help you eliminate the "15 minute workday" but that it requires a careful eye towards pacing to actually achieve that goal. [/QUOTE]
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No Extended Rest until 2 milestones - Question
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