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General Tabletop Discussion
*Pathfinder & Starfinder
No Extended Rest until 2 milestones - Question
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<blockquote data-quote="Eric Finley" data-source="post: 4819004" data-attributes="member: 83401"><p>CapnZapp - if you want to avoid the sudden discontinuity at zero surges (or at least minimize and postpone it), you could try splitting their surges into two batches. The first batch, equal to two-thirds of their surges, are normal. Then take the remaining surges, double their number, and mark 'em as "weak surges" - weak surges heal half as much (including any bonuses such as Healer's Lore & Healing Word, etc). Takes two weak surges to pay for anything which has a healing surge as a cost (unless that non-healing application can also be halved meaningfully, DM's discretion). Surges spent come off the full surges first, and only then do you move to weak surges.</p><p></p><p>That'll at least extend things while making the later-day parts closer to the edge.</p><p></p><p>As an alternate method to the "two milestones" rule... you could also try basing it on level instead. Work out the halfway point (in XP) between level A to level B. Every rest is just a rest; nights in bed are nothing special (although I might make the Restful Bedroll's ability, perhaps boosted to "one surge worth" of temp HP, a reward for actually resting in a proper bed). But your first rest after levelling up, or after reaching the half-level point, counts as an extended rest instead.</p><p></p><p>Or try this: At an extended rest, roll 1d6 per encounter in the previous day. You recover daily powers (if you have them) on a schedule something like this: If you roll any 1s, you recover your L1 daily (and, if you have one, your L2 daily util). If you roll any 2s, you recover your L5 daily (and, if applicably, L6 daily util). And so forth. Each six you roll recovers 1/3rd of your total surges.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4819004, member: 83401"] CapnZapp - if you want to avoid the sudden discontinuity at zero surges (or at least minimize and postpone it), you could try splitting their surges into two batches. The first batch, equal to two-thirds of their surges, are normal. Then take the remaining surges, double their number, and mark 'em as "weak surges" - weak surges heal half as much (including any bonuses such as Healer's Lore & Healing Word, etc). Takes two weak surges to pay for anything which has a healing surge as a cost (unless that non-healing application can also be halved meaningfully, DM's discretion). Surges spent come off the full surges first, and only then do you move to weak surges. That'll at least extend things while making the later-day parts closer to the edge. As an alternate method to the "two milestones" rule... you could also try basing it on level instead. Work out the halfway point (in XP) between level A to level B. Every rest is just a rest; nights in bed are nothing special (although I might make the Restful Bedroll's ability, perhaps boosted to "one surge worth" of temp HP, a reward for actually resting in a proper bed). But your first rest after levelling up, or after reaching the half-level point, counts as an extended rest instead. Or try this: At an extended rest, roll 1d6 per encounter in the previous day. You recover daily powers (if you have them) on a schedule something like this: If you roll any 1s, you recover your L1 daily (and, if you have one, your L2 daily util). If you roll any 2s, you recover your L5 daily (and, if applicably, L6 daily util). And so forth. Each six you roll recovers 1/3rd of your total surges. [/QUOTE]
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No Extended Rest until 2 milestones - Question
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