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<blockquote data-quote="feartheminotaur" data-source="post: 6824013" data-attributes="member: 6801354"><p>The first 5e game I played at the FLGS was right after the DMG came out. It did not have any of the optional rules (MC, Feats). 6 PCs, everyone but the DM was new to 5e, and a couple of players were new to DnD in general. </p><p></p><p>We made 3rd level characters (we played a reworked Forge of Fury) with everyone rolling 4d6 drop the lowest. We played four sessions to 5th level. At 4th level, I don't think anyone would have taken feats if they could - so it may be an academic question if you don't plan on playing to higher levels/very long. </p><p></p><p>The "no MC" influenced classes more than "no feats", but the human fighter did whine (and eventually left over*) not being able to go variant and take GWM or Polearm Master, so he changed to a half-orc and went sword and board. </p><p></p><p>Everyone played a non-human for the racial goodies and we had two elf wizards (an evoker and a diviner), a dragonborn fire sorc, a dwarf life cleric (me), a ranged wood-elf rogue and the half-orc fighter. </p><p></p><p>As for combat, damage was lower, but so was survivability (since killing monsters first is the best defense). There were no uber players (though some tried...) with casters (naturally) doing the most damage. It was one of the better games I've played. </p><p></p><p>So, I don't think it was a problem at all. It was just DnD, we didn't really notice at all. </p><p></p><p></p><p>* This guy - I have to elaborate on why he left. He left the game because he could do "sick damage" with his Fighter/Barb (GWM+Polearm+Reckless Att+Percision Att) in his Monty Haul/Hack n' Slash game (e.g., he bought a Belt of Giant Strength at 5th level). Since dude complained about everything 5e (and WOTC) the whole time we were kinda happy he left (did you know that not getting magic items at character creation was "unfair", "wussy" and "wrecked characters" and that role playing was for "chicks and theater nerds"? If you didn't, he was happy to go into to detail about it). So, there are players that would bail from a "no feat" game. Some for grounded, well thought out reasons, some for...well, some because they're just jerks about DnD.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6824013, member: 6801354"] The first 5e game I played at the FLGS was right after the DMG came out. It did not have any of the optional rules (MC, Feats). 6 PCs, everyone but the DM was new to 5e, and a couple of players were new to DnD in general. We made 3rd level characters (we played a reworked Forge of Fury) with everyone rolling 4d6 drop the lowest. We played four sessions to 5th level. At 4th level, I don't think anyone would have taken feats if they could - so it may be an academic question if you don't plan on playing to higher levels/very long. The "no MC" influenced classes more than "no feats", but the human fighter did whine (and eventually left over*) not being able to go variant and take GWM or Polearm Master, so he changed to a half-orc and went sword and board. Everyone played a non-human for the racial goodies and we had two elf wizards (an evoker and a diviner), a dragonborn fire sorc, a dwarf life cleric (me), a ranged wood-elf rogue and the half-orc fighter. As for combat, damage was lower, but so was survivability (since killing monsters first is the best defense). There were no uber players (though some tried...) with casters (naturally) doing the most damage. It was one of the better games I've played. So, I don't think it was a problem at all. It was just DnD, we didn't really notice at all. * This guy - I have to elaborate on why he left. He left the game because he could do "sick damage" with his Fighter/Barb (GWM+Polearm+Reckless Att+Percision Att) in his Monty Haul/Hack n' Slash game (e.g., he bought a Belt of Giant Strength at 5th level). Since dude complained about everything 5e (and WOTC) the whole time we were kinda happy he left (did you know that not getting magic items at character creation was "unfair", "wussy" and "wrecked characters" and that role playing was for "chicks and theater nerds"? If you didn't, he was happy to go into to detail about it). So, there are players that would bail from a "no feat" game. Some for grounded, well thought out reasons, some for...well, some because they're just jerks about DnD. [/QUOTE]
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