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<blockquote data-quote="Unwise" data-source="post: 6824290" data-attributes="member: 98008"><p>In my experience, Strength based classes become more rare under such rules. Polearm Mastery and GWM gave significant reasons to play a Strength based guy over a Dex based one if you were pursuing melee damage. Str based guys also care less about their main stat that Dex guys do. To them it is +1 to hit and damage. To Dex based guy it is also +1AC and +1 Initiative. In my experience, Dex based guys tended to up to 20 first before looking at feats, whereas Str based guys tended to get Sentinel, PM, GWM, or Shield Mastery before moving on to stats.</p><p></p><p>If I were in such a game, I would look at playing a class that is well served by very high stats, like Monk who relies on two stats for their AC and had little incentive to use feats anyway.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6824290, member: 98008"] In my experience, Strength based classes become more rare under such rules. Polearm Mastery and GWM gave significant reasons to play a Strength based guy over a Dex based one if you were pursuing melee damage. Str based guys also care less about their main stat that Dex guys do. To them it is +1 to hit and damage. To Dex based guy it is also +1AC and +1 Initiative. In my experience, Dex based guys tended to up to 20 first before looking at feats, whereas Str based guys tended to get Sentinel, PM, GWM, or Shield Mastery before moving on to stats. If I were in such a game, I would look at playing a class that is well served by very high stats, like Monk who relies on two stats for their AC and had little incentive to use feats anyway. [/QUOTE]
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