Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No Feats Allowed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg Benage" data-source="post: 6825245" data-attributes="member: 93631"><p>I've played in a no-feats game and strongly prefer it. However, I do think the game is tolerably balanced with feats and that you run into some concerns without them. It definitely tilts the playing field toward casters, and this is likely exacerbated by the SCAG cantrips. I suspect rogues become your best consistent direct damage dealers (plus warlocks for ranged). Your fighters and barbarians aren't going to keep up. In general, I think the classes are more balanced in combat with feats, but despise the hyperspecialization that comes along with them.</p><p></p><p>And on that note, I don't get the people saying martials "lack options" or "fun things to do" without feats. For starters, my fighter (as in old-school D&D) was always able to use the best weapon for the job, whether it was a longsword and shield, two-hander, polearm or longbow. All of my physical stats were high (due to bonus ASIs), so I could be good in both melee and ranged. My damage output per attack didn't suddenly drop from 2d6+15 to 1d8 when it was time to use a bow. I chose maneuvers that were versatile as well, and I used more of them; it wasn't always Trip Attack for advantage to set up -5/+10. Likewise, feats (at least those I've seen people take) don't actually provide martials with "more options" or "fun things to do." Quite the contrary: They make the martial do <em>one thing</em> way better than anything else.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6825245, member: 93631"] I've played in a no-feats game and strongly prefer it. However, I do think the game is tolerably balanced with feats and that you run into some concerns without them. It definitely tilts the playing field toward casters, and this is likely exacerbated by the SCAG cantrips. I suspect rogues become your best consistent direct damage dealers (plus warlocks for ranged). Your fighters and barbarians aren't going to keep up. In general, I think the classes are more balanced in combat with feats, but despise the hyperspecialization that comes along with them. And on that note, I don't get the people saying martials "lack options" or "fun things to do" without feats. For starters, my fighter (as in old-school D&D) was always able to use the best weapon for the job, whether it was a longsword and shield, two-hander, polearm or longbow. All of my physical stats were high (due to bonus ASIs), so I could be good in both melee and ranged. My damage output per attack didn't suddenly drop from 2d6+15 to 1d8 when it was time to use a bow. I chose maneuvers that were versatile as well, and I used more of them; it wasn't always Trip Attack for advantage to set up -5/+10. Likewise, feats (at least those I've seen people take) don't actually provide martials with "more options" or "fun things to do." Quite the contrary: They make the martial do [I]one thing[/I] way better than anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Feats Allowed?
Top