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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="hawkeyefan" data-source="post: 7895403" data-attributes="member: 6785785"><p>It's actually recommended in most if not all editions of D&D to ignore rules that don't suit your game. So it's perfectly valid, actually. </p><p></p><p>As to whether what [USER=6855149]@Prakriti[/USER] described actually breaks the rules....I don't think it does. His examples are all reasonable ways to handle things. Especially the second and third items, the essential clue and the hint at the wizard.</p><p></p><p></p><p></p><p>In the case of the papers, there's nothing uncertain about finding them. It's just the location that's changed. You could of course place them in the first room inside the dungeon/castle resting on a table, and the PCs would find them with no check needed, right? So if it's within the DMs ability to decide that, then what's the problem with him placing them in another location and also requiring no check?</p><p></p><p></p><p></p><p>Okay. </p><p></p><p>I have no problem with you playing your way, and I can even understand some of your reasoning. But don't apply your standards to others. It's pretty simple. </p><p></p><p>Also, I would hope that anyone new to the hobby who came to this forum for advice or guidance would actually receive a variety of advise so that they can decide for themselves.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7895403, member: 6785785"] It's actually recommended in most if not all editions of D&D to ignore rules that don't suit your game. So it's perfectly valid, actually. As to whether what [USER=6855149]@Prakriti[/USER] described actually breaks the rules....I don't think it does. His examples are all reasonable ways to handle things. Especially the second and third items, the essential clue and the hint at the wizard. In the case of the papers, there's nothing uncertain about finding them. It's just the location that's changed. You could of course place them in the first room inside the dungeon/castle resting on a table, and the PCs would find them with no check needed, right? So if it's within the DMs ability to decide that, then what's the problem with him placing them in another location and also requiring no check? Okay. I have no problem with you playing your way, and I can even understand some of your reasoning. But don't apply your standards to others. It's pretty simple. Also, I would hope that anyone new to the hobby who came to this forum for advice or guidance would actually receive a variety of advise so that they can decide for themselves. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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