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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Coroc" data-source="post: 7895461" data-attributes="member: 6895991"><p>1. and 3. is normal playstyle, give hints if you want the party to act in a certain way. The more dangerous an encounter /important for the party things get the more hints you drop. Everything else is bad DM style.</p><p>I play open world (kind of) atm. but the party generally follows the targets /tasks. But i did communicate that they might encounter things where running is the best / only solution. But if they encounter such a thing it will be communicated clearly.</p><p></p><p>2. advancing the plot. You got a plot. Is your plot random? (Rethorical question, of course it is not) So should a key element be accessable only as a random find, eventually with a high DC, is it required to hear the orc prisoner out with a high intimidate, because else everybody, the world and his mother is doomed, because the party missed a clue?</p><p>Of course not. Key plot elements are on the body / in the treasure chest of the miniboss or in equivalent not to miss locations. And they happen one way or another. Everything else is bad design and pretty boring.</p><p>The way is the goal, how the party manages it to get to the goal is the fun thing. </p><p>Extra goodies, like a nice to have magic item, can be strewn all over the place of course.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7895461, member: 6895991"] 1. and 3. is normal playstyle, give hints if you want the party to act in a certain way. The more dangerous an encounter /important for the party things get the more hints you drop. Everything else is bad DM style. I play open world (kind of) atm. but the party generally follows the targets /tasks. But i did communicate that they might encounter things where running is the best / only solution. But if they encounter such a thing it will be communicated clearly. 2. advancing the plot. You got a plot. Is your plot random? (Rethorical question, of course it is not) So should a key element be accessable only as a random find, eventually with a high DC, is it required to hear the orc prisoner out with a high intimidate, because else everybody, the world and his mother is doomed, because the party missed a clue? Of course not. Key plot elements are on the body / in the treasure chest of the miniboss or in equivalent not to miss locations. And they happen one way or another. Everything else is bad design and pretty boring. The way is the goal, how the party manages it to get to the goal is the fun thing. Extra goodies, like a nice to have magic item, can be strewn all over the place of course. [/QUOTE]
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