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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="hawkeyefan" data-source="post: 7895526" data-attributes="member: 6785785"><p>I mean, if you're going to be a stickler for the rules, then shouldn't that be all of them? Even the one that says "you can change the other rules if you like?" </p><p></p><p>But even still, that is beside the point because the rules don't dictate where treasure has to be located, or if a clue requires a check to be found. That stuff is all determined by the DM. </p><p></p><p>I think you prefer that the DM decide such things ahead of time and never deviate, rather than deciding during the course of play. </p><p></p><p>And that's fine. Although I think that even if I had such a stringent approach, I'd likely still consider a change if it was the difference between a boring session and an exciting one. For instance, I once played in a game where we didn't find the secret door to reach the end of the dungeon. We just all rolled poorly and didn't find it.....so that was it, we left with the dungeon unfinished. </p><p></p><p>I can't see how that would be preferable to a DM allowing us to find it, or in creating some alternate route.</p><p></p><p></p><p></p><p>What fundamental game mechanic is being changed?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7895526, member: 6785785"] I mean, if you're going to be a stickler for the rules, then shouldn't that be all of them? Even the one that says "you can change the other rules if you like?" But even still, that is beside the point because the rules don't dictate where treasure has to be located, or if a clue requires a check to be found. That stuff is all determined by the DM. I think you prefer that the DM decide such things ahead of time and never deviate, rather than deciding during the course of play. And that's fine. Although I think that even if I had such a stringent approach, I'd likely still consider a change if it was the difference between a boring session and an exciting one. For instance, I once played in a game where we didn't find the secret door to reach the end of the dungeon. We just all rolled poorly and didn't find it.....so that was it, we left with the dungeon unfinished. I can't see how that would be preferable to a DM allowing us to find it, or in creating some alternate route. What fundamental game mechanic is being changed? [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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