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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="The Crimson Binome" data-source="post: 7895607" data-attributes="member: 6775031"><p>You're forcing an outcome based on factors that exist outside of the setting, such as: your personal preference, or what you think would be more exciting, or to promote a specific narrative. You aren't making your decisions from an in-game perspective. That is meta-gaming.</p><p></p><p></p><p>All of which just goes to elaborate on the basic process of play, where the DM adjudicates uncertainty. How does the DM adjudicate uncertainty? By considering in-game factors, such as their knowledge of how the world is set up, and the specifics of the approach that the character is taking.</p><p></p><p>Fundamental limitations of an organic being, such as favoritism and bias, are the listed downsides to this approach. It flatly says that you shouldn't make decisions on such a basis, but that some DMs end up doing it anyway, because nobody is perfect.</p><p></p><p>There's a limit to how far you can push the game, before it isn't even that game anymore. Replacing the d20 roll with pogs would be one such ridiculous possibility, but if you do that, you can't expect anyone to still consider it D&D anymore. Allowing the DM to force an outcome is even more absurd than that.</p><p></p><p>"D&D, but with FATE mechanics" is about as absurd as "D&D, but the DM is meta-gaming the whole time". It completely invalidates a fundamental aspect of the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7895607, member: 6775031"] You're forcing an outcome based on factors that exist outside of the setting, such as: your personal preference, or what you think would be more exciting, or to promote a specific narrative. You aren't making your decisions from an in-game perspective. That is meta-gaming. All of which just goes to elaborate on the basic process of play, where the DM adjudicates uncertainty. How does the DM adjudicate uncertainty? By considering in-game factors, such as their knowledge of how the world is set up, and the specifics of the approach that the character is taking. Fundamental limitations of an organic being, such as favoritism and bias, are the listed downsides to this approach. It flatly says that you shouldn't make decisions on such a basis, but that some DMs end up doing it anyway, because nobody is perfect. There's a limit to how far you can push the game, before it isn't even that game anymore. Replacing the d20 roll with pogs would be one such ridiculous possibility, but if you do that, you can't expect anyone to still consider it D&D anymore. Allowing the DM to force an outcome is even more absurd than that. "D&D, but with FATE mechanics" is about as absurd as "D&D, but the DM is meta-gaming the whole time". It completely invalidates a fundamental aspect of the game. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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