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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="TheCosmicKid" data-source="post: 7895615" data-attributes="member: 6683613"><p>DMG p.4, literally the next sentence after my previous quotation: <em>"your goal isn't to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more!"</em></p><p></p><p>A little earlier on that page: <em>"A dungeon master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM breathes life into the monsters and supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them."</em></p><p></p><p>I feel like Saelorn only read the "architect" sentence and then stopped.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7895615, member: 6683613"] DMG p.4, literally the next sentence after my previous quotation: [I]"your goal isn't to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more!"[/I] A little earlier on that page: [I]"A dungeon master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM breathes life into the monsters and supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them."[/I] I feel like Saelorn only read the "architect" sentence and then stopped. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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