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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="hawkeyefan" data-source="post: 7895995" data-attributes="member: 6785785"><p>But nor would it be particularly fun. What's the point of playing out scenarios when the outcome has almost no doubt? It'd be pretty tedious. I'd either narrate the results and move on, or change things up so that the remaining encounters are worthwhile. </p><p></p><p>Adhering to the script, for me, isn't a justifiable excuse for a boring session.</p><p></p><p></p><p></p><p>Here's the thing.....people in the real world don't always do what's "optimal". In these discussions, tha tfact is largely ignored when some folks claim that a particular action "makes no sense". Sometimes, people do foolish things. They aren't always totally rational, or they make mistakes. </p><p></p><p>I think it's much more easy to justify a less optimal action on the part of a NPC than many are willing to admit. </p><p></p><p></p><p></p><p></p><p>This is where I think what many classify as "meta-gaming" can really come in handy. The rules can't replicate everything. There would be way more information at a character's disposal from their world than what the DM can provide to the player. That's just a fact, no matter how detailed and descriptive your DM can be.</p><p></p><p>So adjusting with those kinds of factors in mind is perfectly valid. Granting the villain a spell in order to make the confrontation more interesting or dynamic? That and similar adjustments by the DM aren't just valid, I think they're useful tools for the DM to help simulate the fictional world and its inhabitants.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7895995, member: 6785785"] But nor would it be particularly fun. What's the point of playing out scenarios when the outcome has almost no doubt? It'd be pretty tedious. I'd either narrate the results and move on, or change things up so that the remaining encounters are worthwhile. Adhering to the script, for me, isn't a justifiable excuse for a boring session. Here's the thing.....people in the real world don't always do what's "optimal". In these discussions, tha tfact is largely ignored when some folks claim that a particular action "makes no sense". Sometimes, people do foolish things. They aren't always totally rational, or they make mistakes. I think it's much more easy to justify a less optimal action on the part of a NPC than many are willing to admit. This is where I think what many classify as "meta-gaming" can really come in handy. The rules can't replicate everything. There would be way more information at a character's disposal from their world than what the DM can provide to the player. That's just a fact, no matter how detailed and descriptive your DM can be. So adjusting with those kinds of factors in mind is perfectly valid. Granting the villain a spell in order to make the confrontation more interesting or dynamic? That and similar adjustments by the DM aren't just valid, I think they're useful tools for the DM to help simulate the fictional world and its inhabitants. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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