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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Fenris-77" data-source="post: 7906691" data-attributes="member: 6993955"><p>[USER=72555]@NotAYakk[/USER] - One specific example really doesn't explain the difference. Especially not one curated to highlight the difficulty involved. You don't need to build a huge number of worlds, and you don't have to explain previous hints, not in general. just in your specific example. On top of that you seem to be implying that a game is either DM'd totally one way or totally the other, which is also not the case at all.</p><p></p><p>Let me give you a different example. I have a letter which contains a crucial clue for the PCs. I initially have it hidden in the Chamberlain's desk, but the PCs don't end up searching the Chamberlain's room, so I quite happily stick that letter in the Duke's desk, which they did actually search. Now tell me how I'm multiplying fictions or making my life or the players lives more difficult or less immersive.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7906691, member: 6993955"] [USER=72555]@NotAYakk[/USER] - One specific example really doesn't explain the difference. Especially not one curated to highlight the difficulty involved. You don't need to build a huge number of worlds, and you don't have to explain previous hints, not in general. just in your specific example. On top of that you seem to be implying that a game is either DM'd totally one way or totally the other, which is also not the case at all. Let me give you a different example. I have a letter which contains a crucial clue for the PCs. I initially have it hidden in the Chamberlain's desk, but the PCs don't end up searching the Chamberlain's room, so I quite happily stick that letter in the Duke's desk, which they did actually search. Now tell me how I'm multiplying fictions or making my life or the players lives more difficult or less immersive. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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