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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Fenris-77" data-source="post: 7906727" data-attributes="member: 6993955"><p>We weren't, or least not just optional secrets. Several people's stated belief in this thread is that moving anything at all is 'cheating' and an affront to player agency.</p><p></p><p>For my part I wouldn't hide a crucial clue without redundancies, unless the whole plan was to have it discovered as above out of a range of reasonable hiding places. In the case the player agency is sussing out which person might reasonably have the information they need and then looking for it, at which point I hand them the letter and then say "yes, and...".</p><p></p><p>What I'm not going to do is hide the letter, the only clue they need, in a particular desk and then twiddle my thumbs while they search 30 other desks in 30 other offices and find nothing. That's not aiding player agency or the campaign.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7906727, member: 6993955"] We weren't, or least not just optional secrets. Several people's stated belief in this thread is that moving anything at all is 'cheating' and an affront to player agency. For my part I wouldn't hide a crucial clue without redundancies, unless the whole plan was to have it discovered as above out of a range of reasonable hiding places. In the case the player agency is sussing out which person might reasonably have the information they need and then looking for it, at which point I hand them the letter and then say "yes, and...". What I'm not going to do is hide the letter, the only clue they need, in a particular desk and then twiddle my thumbs while they search 30 other desks in 30 other offices and find nothing. That's not aiding player agency or the campaign. [/QUOTE]
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Community
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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