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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Derren" data-source="post: 7906784" data-attributes="member: 2518"><p>You might tell that to yourself, but it doesn't change that it is wrong.</p><p>When the DM actively undermines the outcome of a choice the players made its the same as if the players had no choice at all. Its actually worse as you have shown that you do not respect the player at all. And no matter how often you do that, when the players find it out they will always ask themselves when they have found a secret or succeeded in something not straightforward if it was really them who achieved it or if the DM gave it to them because it fits his railroad. Likewise they will always ask themselves if making a plan is actually worth it or if the DM will make it irrelevant anyway because of his plan or just to create drama.</p></blockquote><p></p>
[QUOTE="Derren, post: 7906784, member: 2518"] You might tell that to yourself, but it doesn't change that it is wrong. When the DM actively undermines the outcome of a choice the players made its the same as if the players had no choice at all. Its actually worse as you have shown that you do not respect the player at all. And no matter how often you do that, when the players find it out they will always ask themselves when they have found a secret or succeeded in something not straightforward if it was really them who achieved it or if the DM gave it to them because it fits his railroad. Likewise they will always ask themselves if making a plan is actually worth it or if the DM will make it irrelevant anyway because of his plan or just to create drama. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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