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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="FrogReaver" data-source="post: 7907403" data-attributes="member: 6795602"><p>Maybe a different appraoch would be more illuminating. </p><p></p><p>When does designing the dungeon end? Must the dungeon be fully formed and you only run exactly what is written down by the time the session starts?</p><p></p><p>What about a detail the players ask about that you haven't written in your notes. Do you make that up on the spot? Is it okay to do that even though the players may latch onto that detail and it become a red herring for them?</p><p></p><p>In summation, I don't believe anyone has actually finished designing anything by the time the session starts because the players are going to ask questions you've never thought of the answers to and do things you've never thought of how to handle. Likewise until the players actually discover or find something what harm actually comes from moving treasure or changing enemy locations etc?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7907403, member: 6795602"] Maybe a different appraoch would be more illuminating. When does designing the dungeon end? Must the dungeon be fully formed and you only run exactly what is written down by the time the session starts? What about a detail the players ask about that you haven't written in your notes. Do you make that up on the spot? Is it okay to do that even though the players may latch onto that detail and it become a red herring for them? In summation, I don't believe anyone has actually finished designing anything by the time the session starts because the players are going to ask questions you've never thought of the answers to and do things you've never thought of how to handle. Likewise until the players actually discover or find something what harm actually comes from moving treasure or changing enemy locations etc? [/QUOTE]
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General Tabletop Discussion
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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