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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Monayuris" data-source="post: 7907407" data-attributes="member: 6859536"><p>I asked for an example of why I would change the location of a treasure room in the middle of a session. Fair enough. I wouldn't worry about it.</p><p></p><p>Thanks.</p><p>I apologize if I felt things were getting antagonistic. Maybe I was getting a little defensive and for that I apologize. </p><p></p><p>Maybe my own thing. I will talk about this:</p><p></p><p>1. Personally I still probably wouldn't change this in the middle of a session. If I put it there and the players found it I would just chalk it up to a mistake... and try to do better next time. If it was an item that would create an egregious issue with balance... I would talk to the player and work it out.</p><p></p><p>2. I just think the session is what it is. Maybe it helps that we play every week. Sometimes the group finds a jackpot, sometimes they find nothing. I present the world as is... like a board game. It is up to the players to make their way. </p><p></p><p></p><p> Good point. Maybe I am approaching the game from an antiquated style. But your description is what I want out of the game. Maybe that is not what the game is about anymore. It would explain a lot of the confusion here. </p><p></p><p>Honestly I find this sad. I feel that there is one way of playing the game as promoted by prominent personalities but there are other ways that are equally if not more engaging and rewarding. But like anything in popular culture, the pop personalities run the show. Maybe the game is forever relegated to the Critical Role style and my approach is antiquated and obsolete. </p><p></p><p>If that is the case, I would just abandon 5E and focus on OSR games that better suit my style. I would focus my efforts towards the subculture that has a different approach to the game... an approach that I feel is worthwhile and relevant.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7907407, member: 6859536"] I asked for an example of why I would change the location of a treasure room in the middle of a session. Fair enough. I wouldn't worry about it. Thanks. I apologize if I felt things were getting antagonistic. Maybe I was getting a little defensive and for that I apologize. Maybe my own thing. I will talk about this: 1. Personally I still probably wouldn't change this in the middle of a session. If I put it there and the players found it I would just chalk it up to a mistake... and try to do better next time. If it was an item that would create an egregious issue with balance... I would talk to the player and work it out. 2. I just think the session is what it is. Maybe it helps that we play every week. Sometimes the group finds a jackpot, sometimes they find nothing. I present the world as is... like a board game. It is up to the players to make their way. Good point. Maybe I am approaching the game from an antiquated style. But your description is what I want out of the game. Maybe that is not what the game is about anymore. It would explain a lot of the confusion here. Honestly I find this sad. I feel that there is one way of playing the game as promoted by prominent personalities but there are other ways that are equally if not more engaging and rewarding. But like anything in popular culture, the pop personalities run the show. Maybe the game is forever relegated to the Critical Role style and my approach is antiquated and obsolete. If that is the case, I would just abandon 5E and focus on OSR games that better suit my style. I would focus my efforts towards the subculture that has a different approach to the game... an approach that I feel is worthwhile and relevant. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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