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*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="FrogReaver" data-source="post: 7907807" data-attributes="member: 6795602"><p>Take for example the overly curious wizard with no wisdom who keeps notes on everything that happens and experiments with everything he encounters. </p><p></p><p>So when we see signs of something truly nasty that we havne't encountered before I'm actively looking to observe it with no sense of caution. </p><p></p><p>I'm pretty sure this character was the DM's best friend because any plot he wanted to give us we had a good chance of rushing straight at it.</p><p></p><p>But this also means that in a typical DM as referee situation - my character isn't worried as much about living and completing the mission as he is about what he can observe and experiment with along the way. Which ultimately bodes for a quick death because dungeons aren't created with character like this in mind.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7907807, member: 6795602"] Take for example the overly curious wizard with no wisdom who keeps notes on everything that happens and experiments with everything he encounters. So when we see signs of something truly nasty that we havne't encountered before I'm actively looking to observe it with no sense of caution. I'm pretty sure this character was the DM's best friend because any plot he wanted to give us we had a good chance of rushing straight at it. But this also means that in a typical DM as referee situation - my character isn't worried as much about living and completing the mission as he is about what he can observe and experiment with along the way. Which ultimately bodes for a quick death because dungeons aren't created with character like this in mind. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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