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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Imaculata" data-source="post: 7908056" data-attributes="member: 6801286"><p>I have played with many DM's that were too much a fan of the players. As a player, I want to feel like my victories are earned. I don't want the DM shielding any of our characters, and I don't want him handing us clues in far fetched articial ways, just to help us along. When my character is hurting, I don't want opponents to suddenly back off because the DM came to the realization that this character of mine may die.</p><p></p><p>Likewise, I also don't want to notice that the DM is moving things in our path to force us to interact with it. I can say from experience that sometimes you notice when the DM wants the players to succeed too much, and it hurts the suspense. I can also notice the opposite: When the DM is perfectly willing to let us fail, and it is a fantastic feeling. It puts you on the edge of your seat.</p><p></p><p>To give an example of the latter: I played with a great DM (and one of my best friends irl) who had us explore a sunken wizards tower from which some sort of magical contagion was spilling. We were down in the bottom of the tower, and realized that we might be ill prepared to complete our mission. However, we were all aware that traveling back to town would take many days of travel and the DM would absolutely escalate the situation if we did (the contagion was spreading in all directions at a reasonable speed). And so we pushed on, knowing that the stakes were real. We succeeded against all odds, despite knowing our DM would not spare us, and it was fantastic. Its those victories that I cherish as a player. </p><p></p><p>Its such a shame when the DM is not willing to let you fail and you notice he's doing it.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7908056, member: 6801286"] I have played with many DM's that were too much a fan of the players. As a player, I want to feel like my victories are earned. I don't want the DM shielding any of our characters, and I don't want him handing us clues in far fetched articial ways, just to help us along. When my character is hurting, I don't want opponents to suddenly back off because the DM came to the realization that this character of mine may die. Likewise, I also don't want to notice that the DM is moving things in our path to force us to interact with it. I can say from experience that sometimes you notice when the DM wants the players to succeed too much, and it hurts the suspense. I can also notice the opposite: When the DM is perfectly willing to let us fail, and it is a fantastic feeling. It puts you on the edge of your seat. To give an example of the latter: I played with a great DM (and one of my best friends irl) who had us explore a sunken wizards tower from which some sort of magical contagion was spilling. We were down in the bottom of the tower, and realized that we might be ill prepared to complete our mission. However, we were all aware that traveling back to town would take many days of travel and the DM would absolutely escalate the situation if we did (the contagion was spreading in all directions at a reasonable speed). And so we pushed on, knowing that the stakes were real. We succeeded against all odds, despite knowing our DM would not spare us, and it was fantastic. Its those victories that I cherish as a player. Its such a shame when the DM is not willing to let you fail and you notice he's doing it. [/QUOTE]
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