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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="DEFCON 1" data-source="post: 7908102" data-attributes="member: 7006"><p> <ul> <li data-xf-list-type="ul">Hit points of monsters might change by a couple points (IE a monster who has 15 HP remaining gets hit for 14 HP by the rogue, and I remove the mini saying it's dead.)</li> <li data-xf-list-type="ul">A Monster or two may run away (probably coincides with a CHA-based morale roll I make for it-- but in case you are wondering, no I don't have any set established "morale rules" and instead just select DCs as I feel appropriate at the time.)</li> <li data-xf-list-type="ul">If it is obvious the party is overmatched and a couple PCs have dropped and there's no obvious way for them to defeat the creatures as they currently stand, I let them grab their wounded and try to escape without being overly aggressive in hunting them down as they run away.</li> </ul><p></p><p>Here's the thing about D&D that is really at an antithesis to any semblance of "real life"... in D&D (and indeed in all games and video games and movies of this sort)... people get into more "combat" scenarios minute after minute, day after day than anyone has ever actually done in real life, and creatures <em>fight to the death</em> an insane amount of time with little to no self-preservation. I mean it makes sense from a <em>game</em> point of view... we need a new repetitive challenge every few minutes just to give us something to do... but nobody has ever fought to the death the number of times these character we have do. Really, it's stupid. And in fact, we are all stupid that this is our only way we seemingly know how to create drama... just keep fighting and fighting and fighting until everything is dead.</p><p></p><p>So to think that any encounter requires both sides to fight til the last man standing-- an encounter that really shouldn't even happen in the first place (I mean really, why the hell is that Giant Constrictor Snake still hanging around attacking people after it's been chopped with a battleaxe three times, and set on fire?)-- I find to be silly. So silly in fact, that I have no need or desire to be some "Neutral Arbiter". Because it's being a neutral arbiter to some that in point of fact is pretty dumb. And thus I have no issue whatsoever in not being neutral, and try and mitigate the dumb when it gets TOO dumb. Because let's face it... most D&D combat is pretty dumb. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7908102, member: 7006"] [LIST] [*]Hit points of monsters might change by a couple points (IE a monster who has 15 HP remaining gets hit for 14 HP by the rogue, and I remove the mini saying it's dead.) [*]A Monster or two may run away (probably coincides with a CHA-based morale roll I make for it-- but in case you are wondering, no I don't have any set established "morale rules" and instead just select DCs as I feel appropriate at the time.) [*]If it is obvious the party is overmatched and a couple PCs have dropped and there's no obvious way for them to defeat the creatures as they currently stand, I let them grab their wounded and try to escape without being overly aggressive in hunting them down as they run away. [/LIST] Here's the thing about D&D that is really at an antithesis to any semblance of "real life"... in D&D (and indeed in all games and video games and movies of this sort)... people get into more "combat" scenarios minute after minute, day after day than anyone has ever actually done in real life, and creatures [I]fight to the death[/I] an insane amount of time with little to no self-preservation. I mean it makes sense from a [I]game[/I] point of view... we need a new repetitive challenge every few minutes just to give us something to do... but nobody has ever fought to the death the number of times these character we have do. Really, it's stupid. And in fact, we are all stupid that this is our only way we seemingly know how to create drama... just keep fighting and fighting and fighting until everything is dead. So to think that any encounter requires both sides to fight til the last man standing-- an encounter that really shouldn't even happen in the first place (I mean really, why the hell is that Giant Constrictor Snake still hanging around attacking people after it's been chopped with a battleaxe three times, and set on fire?)-- I find to be silly. So silly in fact, that I have no need or desire to be some "Neutral Arbiter". Because it's being a neutral arbiter to some that in point of fact is pretty dumb. And thus I have no issue whatsoever in not being neutral, and try and mitigate the dumb when it gets TOO dumb. Because let's face it... most D&D combat is pretty dumb. ;) [/QUOTE]
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