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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="iserith" data-source="post: 7908751" data-attributes="member: 97077"><p>In my experience, the sort of game that [USER=6859536]@Monayuris[/USER] wants - no storyline, sand box - is quite prep-heavy, but is actually a breeze to run as DM and more fun since you're playing to find out what happens. Given a choice, that's the sort of game I want to run, particularly if I can run multiple groups through it to have a greater return on my prep. Luckily, I have a large pool of players to pull from.</p><p></p><p>That said, because it so prep-heavy, I think this is why we see so many DMs running event-based adventures ("plot-based"). I can prep a 4-hour plot-based session in about 15 minutes. A decent-sized sandbox is going to take me days, weeks or months if it's a full-on campaign.</p><p></p><p>So it's no wonder that some read Monayuris' position and have no earthly idea what the poster is talking about except in theory. To a DM used to running plot-based adventures,<em> not</em> moving stuff around to keep the PCs on the plot is going to seem very strange. You almost <em>have </em>to do it to keep things on track. You absolutely <em>don't </em>have to do it in the sort of location-based adventures Monayuris prefers, and arguably shouldn't. You can do it as I say upthread in response to [USER=6785785]@hawkeyefan[/USER] but it doesn't actually make a lot of sense to since there's really no reason to do it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7908751, member: 97077"] In my experience, the sort of game that [USER=6859536]@Monayuris[/USER] wants - no storyline, sand box - is quite prep-heavy, but is actually a breeze to run as DM and more fun since you're playing to find out what happens. Given a choice, that's the sort of game I want to run, particularly if I can run multiple groups through it to have a greater return on my prep. Luckily, I have a large pool of players to pull from. That said, because it so prep-heavy, I think this is why we see so many DMs running event-based adventures ("plot-based"). I can prep a 4-hour plot-based session in about 15 minutes. A decent-sized sandbox is going to take me days, weeks or months if it's a full-on campaign. So it's no wonder that some read Monayuris' position and have no earthly idea what the poster is talking about except in theory. To a DM used to running plot-based adventures,[I] not[/I] moving stuff around to keep the PCs on the plot is going to seem very strange. You almost [I]have [/I]to do it to keep things on track. You absolutely [I]don't [/I]have to do it in the sort of location-based adventures Monayuris prefers, and arguably shouldn't. You can do it as I say upthread in response to [USER=6785785]@hawkeyefan[/USER] but it doesn't actually make a lot of sense to since there's really no reason to do it. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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