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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Lanefan" data-source="post: 7909302" data-attributes="member: 29398"><p>Well put.</p><p></p><p>To me, I suppose 'plot' is what the DM* might have in mind (in a more or less vague manner) before play, and 'story' is what comes out the other end after play; and the story may or may not have much if any resemblance to the original plot.</p><p></p><p>* - or even one or more players, if they or their PCs are working on a specific agenda of their own within the game.</p><p></p><p>Or - and I seem to be bringing this up a lot, in different ways - rathen than worrying so much about keeping the players/PCs on track the DM has to instead be ready, willing and able to allow the players/PCs to lose the plot completely if that's what ends up happening; and if necessary have something else (or several something elses!) on the boil in the background to which hooks can lead.</p><p></p><p>The DM can then work the original plot back in later as an outgrowth of the new plot, if she wants.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7909302, member: 29398"] Well put. To me, I suppose 'plot' is what the DM* might have in mind (in a more or less vague manner) before play, and 'story' is what comes out the other end after play; and the story may or may not have much if any resemblance to the original plot. * - or even one or more players, if they or their PCs are working on a specific agenda of their own within the game. Or - and I seem to be bringing this up a lot, in different ways - rathen than worrying so much about keeping the players/PCs on track the DM has to instead be ready, willing and able to allow the players/PCs to lose the plot completely if that's what ends up happening; and if necessary have something else (or several something elses!) on the boil in the background to which hooks can lead. The DM can then work the original plot back in later as an outgrowth of the new plot, if she wants. [/QUOTE]
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Community
General Tabletop Discussion
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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