Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7909801" data-attributes="member: 6785785"><p>Haven’t we all been in a game (or run one) where we think we’ve done everything we need to, we’ve searched everywhere, fought everyone....yet something’s missing, the adventure is incomplete in some way. We look at the DM and he just shrugs.</p><p></p><p>Sure, we could shrug, too, and head back to town and pursue some other goal. </p><p></p><p>Sometimes this kind of deadend happens. I’ve been in the DM chair before where this happens and I’m wondering “how do they not realize where to go/what to do next?” And the truth is that what’s obvious to the DM and what’s obvious to the players are different things.</p><p></p><p>Maybe the DM didn’t accurately portray the information that would help the players figure out their next steps? Maybe the “clues” just aren’t as meaningful as they would seem to be? Maybe it’s a combination of those and maybe meta concerns....it’s late and people are getting foggy? </p><p></p><p>It could be anything. To assume that it’s always the failing of the PCs is naive. And if we can accept that, then I can’t understand how any DM wouldn’t consider making an adjustment to help restore the original intent.</p><p></p><p>And I think that’s what’s key here. Set aside talk of railroads and sandboxes....there’s a goal in any situation. Find the treasure, clear the caves of monsters, slay the dragon, rescue the townsfolk....whatever it may be, there’s a goal.</p><p></p><p>The DM can fail to accurately portray that goal or the steps needed to reach that goal. </p><p></p><p>For me, a DM who’s willing to let everyone at the table shrug and then move on....I mean, does that sound like an engaging experience? One where everyone shrugs?</p><p></p><p>Adjustments like this are, to me at least, a sign of a thoughtful DM, who is considering not just how things are written prior to play, but how things have gone in play. </p><p></p><p>Holding what’s written up as somehow more meaningful than what emerges through play is really odd to me. Like a bewildered general who’s lost the battle due to changing conditions, who simply points at the battle plan he had prior to the engagement.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7909801, member: 6785785"] Haven’t we all been in a game (or run one) where we think we’ve done everything we need to, we’ve searched everywhere, fought everyone....yet something’s missing, the adventure is incomplete in some way. We look at the DM and he just shrugs. Sure, we could shrug, too, and head back to town and pursue some other goal. Sometimes this kind of deadend happens. I’ve been in the DM chair before where this happens and I’m wondering “how do they not realize where to go/what to do next?” And the truth is that what’s obvious to the DM and what’s obvious to the players are different things. Maybe the DM didn’t accurately portray the information that would help the players figure out their next steps? Maybe the “clues” just aren’t as meaningful as they would seem to be? Maybe it’s a combination of those and maybe meta concerns....it’s late and people are getting foggy? It could be anything. To assume that it’s always the failing of the PCs is naive. And if we can accept that, then I can’t understand how any DM wouldn’t consider making an adjustment to help restore the original intent. And I think that’s what’s key here. Set aside talk of railroads and sandboxes....there’s a goal in any situation. Find the treasure, clear the caves of monsters, slay the dragon, rescue the townsfolk....whatever it may be, there’s a goal. The DM can fail to accurately portray that goal or the steps needed to reach that goal. For me, a DM who’s willing to let everyone at the table shrug and then move on....I mean, does that sound like an engaging experience? One where everyone shrugs? Adjustments like this are, to me at least, a sign of a thoughtful DM, who is considering not just how things are written prior to play, but how things have gone in play. Holding what’s written up as somehow more meaningful than what emerges through play is really odd to me. Like a bewildered general who’s lost the battle due to changing conditions, who simply points at the battle plan he had prior to the engagement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
Top