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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Arilyn" data-source="post: 7909832" data-attributes="member: 6816042"><p>Yes, I believe reading your players is the most important skill a GM can have. When the players' are frustrated, but then triumph, that's great, but when the frustration starts to turn to boredom and disinterest, then some tweaking is probably called for.</p><p></p><p>Even in a sandbox, if the players seem excited about exploring the Tomb of the Lost Sage, but get stuck outside because they can't find the secret entrance? Sure, they can head off to the bandits' camp instead, and if players seem fine with this, no problem, but if they're sighing, getting into fiece "player" fights over whether to give up on tomb, then probably not a good idea to let things stand.</p><p></p><p>You made a good point about following your GM instincts. And this really isn't tied to any particular type of game. As Hawkeyefan mentioned it might also depend on lateness of hour or mood of players on that particular day.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7909832, member: 6816042"] Yes, I believe reading your players is the most important skill a GM can have. When the players' are frustrated, but then triumph, that's great, but when the frustration starts to turn to boredom and disinterest, then some tweaking is probably called for. Even in a sandbox, if the players seem excited about exploring the Tomb of the Lost Sage, but get stuck outside because they can't find the secret entrance? Sure, they can head off to the bandits' camp instead, and if players seem fine with this, no problem, but if they're sighing, getting into fiece "player" fights over whether to give up on tomb, then probably not a good idea to let things stand. You made a good point about following your GM instincts. And this really isn't tied to any particular type of game. As Hawkeyefan mentioned it might also depend on lateness of hour or mood of players on that particular day. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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