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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="iserith" data-source="post: 7910023" data-attributes="member: 97077"><p>To be clear, that's not a criticism I am making. That can, however, be the perception of certain players regardless of your intent.</p><p></p><p></p><p></p><p>I have the benefit of having both an excellent regular group of players, plus a huge pool of players for pickup games (some of which I DM, some of which I play in). This allows me to see all types and how they respond to stuff. My secret cabal of DMs then discusses these responses so we can use the input to tinker away on adventures.</p><p></p><p>What I have found is that there are definitely players who don't have a good feeling about the game if the DM is doing the sorts of things you're advocating if they find out about it. No matter how pure the DM's intent in doing it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7910023, member: 97077"] To be clear, that's not a criticism I am making. That can, however, be the perception of certain players regardless of your intent. I have the benefit of having both an excellent regular group of players, plus a huge pool of players for pickup games (some of which I DM, some of which I play in). This allows me to see all types and how they respond to stuff. My secret cabal of DMs then discusses these responses so we can use the input to tinker away on adventures. What I have found is that there are definitely players who don't have a good feeling about the game if the DM is doing the sorts of things you're advocating if they find out about it. No matter how pure the DM's intent in doing it. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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