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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="lordabdul" data-source="post: 7910032" data-attributes="member: 6994956"><p>Make sure they don't find out about it then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Assuming there are players that are really as strict and picky as you make it sound, I would either recommend to make expectations clear (a sign that says "the GM is always free to improvise" sounds superfluous to me but apparently not?), or that these players go play computer RPGs and Choose Your Own Adventure books, where they can be reasonably sure that there will be no shenanigans behind the scenes (although that's not totally true with video games, since it's now common practice to have some dynamic system for generating encounters and environments).</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7910032, member: 6994956"] Make sure they don't find out about it then :D :D :D Assuming there are players that are really as strict and picky as you make it sound, I would either recommend to make expectations clear (a sign that says "the GM is always free to improvise" sounds superfluous to me but apparently not?), or that these players go play computer RPGs and Choose Your Own Adventure books, where they can be reasonably sure that there will be no shenanigans behind the scenes (although that's not totally true with video games, since it's now common practice to have some dynamic system for generating encounters and environments). [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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