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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Arilyn" data-source="post: 7910081" data-attributes="member: 6816042"><p>I think that most players object to overt manipulation or the world shifting under them, so everything is surreal. I had a GM like that years ago, and it was annoying and frustrating. </p><p></p><p>But, I don't think that most players will notice or care if GM decided that the beggar on the street has the vital information, instead of the minstrel on the corner. And if the poor archer hasn't managed to hit the broadside of a barn all session, and then scores a critical against the big bad, but baddie has one hp left, I might let the baddie fall, so player gets his moment. If done sparingingly and with light hand then it's not going to be noticed and can improve the session. But, if I had players who did somehow pick up on this or if it gets discussed, and they object, I won't do it. </p><p></p><p>I've never had this happen though.<img class="smilie smilie--emoji" alt="😊" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" title="Smiling face with smiling eyes :blush:" data-shortname=":blush:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Arilyn, post: 7910081, member: 6816042"] I think that most players object to overt manipulation or the world shifting under them, so everything is surreal. I had a GM like that years ago, and it was annoying and frustrating. But, I don't think that most players will notice or care if GM decided that the beggar on the street has the vital information, instead of the minstrel on the corner. And if the poor archer hasn't managed to hit the broadside of a barn all session, and then scores a critical against the big bad, but baddie has one hp left, I might let the baddie fall, so player gets his moment. If done sparingingly and with light hand then it's not going to be noticed and can improve the session. But, if I had players who did somehow pick up on this or if it gets discussed, and they object, I won't do it. I've never had this happen though.😊 [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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