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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="lordabdul" data-source="post: 7910083" data-attributes="member: 6994956"><p>I think everybody likes consistency, and a feeling that an adventure's locations, NPCs, politics, agendas, and events all paint a believable world. That has nothing to do with whether these locations and NPCs and so on were added or changed on the fly, or whether they were in the adventure or GM's notes before hand.</p><p></p><p>So it sounds like these are just normal players, and they're sensitive to things that don't make sense. The problem isn't whether the GM is modifying things on the fly, the problem is whether the GM can improvise well enough to keep things consistent and believable while, at the same time, dynamic. But possibly these players have had disappointments with bad improvisation before, and therefore equate the two. The funny thing is that if they had <em>good</em> experiences with improvisation, they wouldn't know!</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7910083, member: 6994956"] I think everybody likes consistency, and a feeling that an adventure's locations, NPCs, politics, agendas, and events all paint a believable world. That has nothing to do with whether these locations and NPCs and so on were added or changed on the fly, or whether they were in the adventure or GM's notes before hand. So it sounds like these are just normal players, and they're sensitive to things that don't make sense. The problem isn't whether the GM is modifying things on the fly, the problem is whether the GM can improvise well enough to keep things consistent and believable while, at the same time, dynamic. But possibly these players have had disappointments with bad improvisation before, and therefore equate the two. The funny thing is that if they had [I]good[/I] experiences with improvisation, they wouldn't know! [/QUOTE]
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General Tabletop Discussion
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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