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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Curmudjinn" data-source="post: 7910200" data-attributes="member: 6778159"><p>I'm of the same mind on this. One of my players was starting off DMing with a module last year(Each friend at my table runs a campaign and we just rotate depending on schedules). We all pitched in to help him get parts of the module in order and had long discussions during the game of how to move forward from certain actions or how a DM handles certain situations. His biggest fear was what you described above, being at a place where the group was at a wall, per the module or through bad luck.</p><p>When we explained, using your example, that the door can just be open to begin with, it was like a weight was lifted off of his shoulders. He had started playing with a group originally that disallowed any modifications. They were a strict Pathfinder group. It was rules-lawyering and hammering of RAW at all times.</p><p>Needless to say, he became a fun DM and has remained with us ever since.</p></blockquote><p></p>
[QUOTE="Curmudjinn, post: 7910200, member: 6778159"] I'm of the same mind on this. One of my players was starting off DMing with a module last year(Each friend at my table runs a campaign and we just rotate depending on schedules). We all pitched in to help him get parts of the module in order and had long discussions during the game of how to move forward from certain actions or how a DM handles certain situations. His biggest fear was what you described above, being at a place where the group was at a wall, per the module or through bad luck. When we explained, using your example, that the door can just be open to begin with, it was like a weight was lifted off of his shoulders. He had started playing with a group originally that disallowed any modifications. They were a strict Pathfinder group. It was rules-lawyering and hammering of RAW at all times. Needless to say, he became a fun DM and has remained with us ever since. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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