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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Ovinomancer" data-source="post: 7910337" data-attributes="member: 16814"><p>Is there no room in the location-based model for DM pacing? I ask because I think it's not uncommon for some groups to want session-sized adventure bites as the normal fare. This may be because they have a meeting schedule that's not conducive to recalling all the events from last time, like meeting once a month. Games like that truly benefit from good pacing to close a session on returning to base. Or, maybe it's a preference the group has. It seems, though, that your idea of a location-based adventure is incompatible with these gaming goals? I'm curious as to how you might ensure single session pacing in prep rather than in play (by DM moving things to suit play) as you allude to in an earlier post? </p><p></p><p>I get the usefulness of the separation of event-based versus location-based play. I use a mix, myself, with a heavy slant towards location-based play. I call it my 'linked mini-sandbox' approach. But, it appears that the definition of location-based is getting really narrow and is supporting fewer play goals as the thread progresses. Is this because you're actually advocating for this, or because it allow you to continue playing devil-advocate for a borrowed argument? In other words, I'm not quite able to suss out your motivations, here, and would like to provide a posting response better suited to your goals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7910337, member: 16814"] Is there no room in the location-based model for DM pacing? I ask because I think it's not uncommon for some groups to want session-sized adventure bites as the normal fare. This may be because they have a meeting schedule that's not conducive to recalling all the events from last time, like meeting once a month. Games like that truly benefit from good pacing to close a session on returning to base. Or, maybe it's a preference the group has. It seems, though, that your idea of a location-based adventure is incompatible with these gaming goals? I'm curious as to how you might ensure single session pacing in prep rather than in play (by DM moving things to suit play) as you allude to in an earlier post? I get the usefulness of the separation of event-based versus location-based play. I use a mix, myself, with a heavy slant towards location-based play. I call it my 'linked mini-sandbox' approach. But, it appears that the definition of location-based is getting really narrow and is supporting fewer play goals as the thread progresses. Is this because you're actually advocating for this, or because it allow you to continue playing devil-advocate for a borrowed argument? In other words, I'm not quite able to suss out your motivations, here, and would like to provide a posting response better suited to your goals. ;) [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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