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General Tabletop Discussion
*Dungeons & Dragons
No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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<blockquote data-quote="Fanaelialae" data-source="post: 7910737" data-attributes="member: 53980"><p>How certain are you that the too-simple answer you came up with was the predetermined answer? Is it possible that after three sessions the DM simply said to himself, "These guys have been trying to solve this for forever and I really want them to see what's past that door. Lanefan's answer works. I'm going to let them have this one..."? How would you honestly ever know (unless it was a module and you read it afterwards)? </p><p></p><p>Personally, I don't generally help out my players as discussed in this thread unless they've gone past what I think of as the 'tipping point', because I think that you're right that satisfaction can arise from frustration. However, when they are frustrated and out of ideas, but aren't at the breaking point of giving up either, I'm liable to find a way to throw them a hint or such to help break the deadlock.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7910737, member: 53980"] How certain are you that the too-simple answer you came up with was the predetermined answer? Is it possible that after three sessions the DM simply said to himself, "These guys have been trying to solve this for forever and I really want them to see what's past that door. Lanefan's answer works. I'm going to let them have this one..."? How would you honestly ever know (unless it was a module and you read it afterwards)? Personally, I don't generally help out my players as discussed in this thread unless they've gone past what I think of as the 'tipping point', because I think that you're right that satisfaction can arise from frustration. However, when they are frustrated and out of ideas, but aren't at the breaking point of giving up either, I'm liable to find a way to throw them a hint or such to help break the deadlock. [/QUOTE]
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No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling
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