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No Frequency for Monsters?! (just noticed!)
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<blockquote data-quote="Felon" data-source="post: 3098983" data-attributes="member: 8158"><p>My friend, that's major overanalyzing. Aberrations are a catch-all category, and they were put there just to put them somewhere, it's just that simple. Your arguement might undermine their inclusion under dungeoneering, but the validity of dungeoneering itself? Not so much.</p><p></p><p></p><p></p><p>That's how I took it. Five ranks in KS: dungeoneering provides a synergy bonus on Survival in subterranean environs, after all. The knowledge skill just covers the academic aspect of spelunking, not rappeling or stuff like that (which is covered very nicely in the Underdark sourcebook). </p><p></p><p></p><p></p><p>It seems self-evident that they needed to do more than toss out a few buzz words for each Knowledge Skill ("aberrations, caverns, oozes, spelunking") and assume everyone would get the gyst of what they intended. The buzz words they tossed out don't seem to cover knowledge of some artificial edifice designed to destroy aventurers, but rather knowledge of subterranean environments.</p></blockquote><p></p>
[QUOTE="Felon, post: 3098983, member: 8158"] My friend, that's major overanalyzing. Aberrations are a catch-all category, and they were put there just to put them somewhere, it's just that simple. Your arguement might undermine their inclusion under dungeoneering, but the validity of dungeoneering itself? Not so much. That's how I took it. Five ranks in KS: dungeoneering provides a synergy bonus on Survival in subterranean environs, after all. The knowledge skill just covers the academic aspect of spelunking, not rappeling or stuff like that (which is covered very nicely in the Underdark sourcebook). It seems self-evident that they needed to do more than toss out a few buzz words for each Knowledge Skill ("aberrations, caverns, oozes, spelunking") and assume everyone would get the gyst of what they intended. The buzz words they tossed out don't seem to cover knowledge of some artificial edifice designed to destroy aventurers, but rather knowledge of subterranean environments. [/QUOTE]
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