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<blockquote data-quote="AbdulAlhazred" data-source="post: 5492463" data-attributes="member: 82106"><p>Having played a wide variety of systems and genre I don't agree with this. I mean, sure, you can make a sci-fi game based on 4e, but it won't feel like Traveler. You could make a horror game out of it, but it won't feel like Call of Cthulhu. This is NOT just a matter of 'fluff'. The mechanics contribute to the feel of the game. </p><p></p><p>A CoC character is on a very different power curve and has a very different type of capabilities than a 4e character. You simply can't get the feel of being a feeble ordinary human sniffing around the edges of cosmic mysteries and meddling with forces which can crush you like a bug as easily as look at you using 4e. The 4e mechanics model super heroic to mythic figures capable of arm wrestling gods and coming out on top. Cthulhu is an automatic d100 san loss (instakill, no hit roll, you see it you just 'die'). Insane depraved cultists are ALWAYS a dire threat, you never 'level up' and suddenly cultists are minions and you can get it on Cthulhu. Again, this is mechanics, not fluff. </p><p></p><p>The stories you tell in one genre are different from the ones you tell in another and the supporting mechanics need to be different as well. No one system will ever cover all the bases, and that's really fundamentally why a GURPS never quite makes it as a big hit in any genre, it does them all, sort of, but will never do most of them well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5492463, member: 82106"] Having played a wide variety of systems and genre I don't agree with this. I mean, sure, you can make a sci-fi game based on 4e, but it won't feel like Traveler. You could make a horror game out of it, but it won't feel like Call of Cthulhu. This is NOT just a matter of 'fluff'. The mechanics contribute to the feel of the game. A CoC character is on a very different power curve and has a very different type of capabilities than a 4e character. You simply can't get the feel of being a feeble ordinary human sniffing around the edges of cosmic mysteries and meddling with forces which can crush you like a bug as easily as look at you using 4e. The 4e mechanics model super heroic to mythic figures capable of arm wrestling gods and coming out on top. Cthulhu is an automatic d100 san loss (instakill, no hit roll, you see it you just 'die'). Insane depraved cultists are ALWAYS a dire threat, you never 'level up' and suddenly cultists are minions and you can get it on Cthulhu. Again, this is mechanics, not fluff. The stories you tell in one genre are different from the ones you tell in another and the supporting mechanics need to be different as well. No one system will ever cover all the bases, and that's really fundamentally why a GURPS never quite makes it as a big hit in any genre, it does them all, sort of, but will never do most of them well. [/QUOTE]
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