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<blockquote data-quote="AbdulAlhazred" data-source="post: 5492876" data-attributes="member: 82106"><p>I don't think it is a matter of percentile dice vs d20's. Like I said above, it has to do with things like power curve and base competency. There are other things like what kind of character you're modeling too.</p><p></p><p>CoC is a good example that contrasts well with D&D. Your character is modeling fundamentally a normal everyday person. You're basically average guy off the street. Maybe you can shoot a gun, drive, read, write, fix a car, perform research. Maybe you know have some unusual knowledge etc, but still you're normal. A bullet will kill you. No amount of adventuring will change that much. You can get better at shooting, swordfighting, investigating, etc, but a bullet will still kill you. There's very little in the way of fantastical equipment, items, spells, etc that will really change that.</p><p></p><p>Now, look at D&D. Even in say old school BECMI where your character starts out weak he's still (depending on class) wielding magic and at least slightly more competent than an average joe off the street. Mostly though you have a large amount of growth potential and you can expect to be a VERY powerful figure after adventuring for a while. You'll be able to do things that no normal average person could hope to accomplish.</p><p></p><p>Either system could be built using any old kind of dice. It would make no difference. CoC uses % dice for whatever arbitrary historical reason, and likewise D&D. The reason d20 doesn't support the same genre as CoC so well is A) it still has a pretty steep power curve, and B) maybe just pre-existing player familiarity with the 2 systems creating expectations.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5492876, member: 82106"] I don't think it is a matter of percentile dice vs d20's. Like I said above, it has to do with things like power curve and base competency. There are other things like what kind of character you're modeling too. CoC is a good example that contrasts well with D&D. Your character is modeling fundamentally a normal everyday person. You're basically average guy off the street. Maybe you can shoot a gun, drive, read, write, fix a car, perform research. Maybe you know have some unusual knowledge etc, but still you're normal. A bullet will kill you. No amount of adventuring will change that much. You can get better at shooting, swordfighting, investigating, etc, but a bullet will still kill you. There's very little in the way of fantastical equipment, items, spells, etc that will really change that. Now, look at D&D. Even in say old school BECMI where your character starts out weak he's still (depending on class) wielding magic and at least slightly more competent than an average joe off the street. Mostly though you have a large amount of growth potential and you can expect to be a VERY powerful figure after adventuring for a while. You'll be able to do things that no normal average person could hope to accomplish. Either system could be built using any old kind of dice. It would make no difference. CoC uses % dice for whatever arbitrary historical reason, and likewise D&D. The reason d20 doesn't support the same genre as CoC so well is A) it still has a pretty steep power curve, and B) maybe just pre-existing player familiarity with the 2 systems creating expectations. [/QUOTE]
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