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No full attack option?
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<blockquote data-quote="Sir Brennen" data-source="post: 3751790" data-attributes="member: 553"><p>Not sure how no full attacks encourages combat "at range", but in Star Wars the reason they did it was for the same stated reason as 4E... to encourage more mobility and a diversity of tactics, rather than just running up to an opponent and just stand there hacking away. As the same piece you quoted from states, there's now more abilities which require movement to trigger (like the Scout's Skirmish ability in 3E) </p><p></p><p>I know I much prefer combats with a lot of cinematic action. It sounds like 4E is trying to achieve this with mechanics like I just mentioned, and giving the DM more ways to have interesting environments for combats to take place in (building on Mike Mearls' "Action Zones" from Iron Heroes.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3751790, member: 553"] Not sure how no full attacks encourages combat "at range", but in Star Wars the reason they did it was for the same stated reason as 4E... to encourage more mobility and a diversity of tactics, rather than just running up to an opponent and just stand there hacking away. As the same piece you quoted from states, there's now more abilities which require movement to trigger (like the Scout's Skirmish ability in 3E) I know I much prefer combats with a lot of cinematic action. It sounds like 4E is trying to achieve this with mechanics like I just mentioned, and giving the DM more ways to have interesting environments for combats to take place in (building on Mike Mearls' "Action Zones" from Iron Heroes.) [/QUOTE]
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No full attack option?
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