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<blockquote data-quote="Jer" data-source="post: 3751871" data-attributes="member: 19857"><p>One thing that this suggests to me is that it's probably going to be harder to play 4e without a battlemat and tokens of some sort. 3.5e is already pretty hard to play totally "in your head" depending on the feats that the fighters take. 4e sounds like it's going to make combat even more dynamic and detail-focused than 3e's combat. If you're going to have explicit abilities that push opponents back, reward moving around during combat, and generally doing the stuff I've always assumed was supposed to be going on in a D&D combat, a lot more of the representation is going to have to be on the board.</p><p></p><p>Which is not a complaint, really, just an observation. In fact, for miniatures-based D&D combats this sounds a lot closer to the style that I wanted 3e to be. It'll just make things a little tougher for those nights when we want to sit around on the couches instead of sitting up at a table.</p><p></p><p>(And getting rid of iterative attacks is something I stand behind 100% - iterative attacks were great in theory, but in practice, my 10th level campaign is really slowing down in combat, even with the players designating dice with different colors for different attacks and rolling them all at once. I can only imagine what they'll be like above 15th level.)</p></blockquote><p></p>
[QUOTE="Jer, post: 3751871, member: 19857"] One thing that this suggests to me is that it's probably going to be harder to play 4e without a battlemat and tokens of some sort. 3.5e is already pretty hard to play totally "in your head" depending on the feats that the fighters take. 4e sounds like it's going to make combat even more dynamic and detail-focused than 3e's combat. If you're going to have explicit abilities that push opponents back, reward moving around during combat, and generally doing the stuff I've always assumed was supposed to be going on in a D&D combat, a lot more of the representation is going to have to be on the board. Which is not a complaint, really, just an observation. In fact, for miniatures-based D&D combats this sounds a lot closer to the style that I wanted 3e to be. It'll just make things a little tougher for those nights when we want to sit around on the couches instead of sitting up at a table. (And getting rid of iterative attacks is something I stand behind 100% - iterative attacks were great in theory, but in practice, my 10th level campaign is really slowing down in combat, even with the players designating dice with different colors for different attacks and rolling them all at once. I can only imagine what they'll be like above 15th level.) [/QUOTE]
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