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<blockquote data-quote="Cadfan" data-source="post: 3751893" data-attributes="member: 40961"><p>sidonunspa-</p><p></p><p>The reason we will probably not see all fighters going to the biggest possible weapon is because</p><p></p><p>1) It seems likely that damage will be resolved differently.</p><p>2) If Book of Nine Swords is an indicator, there will be special attacks that a character can learn which are executed as standard actions, and which grant flat bonuses (ie, bonuses which depend on the maneuver chosen and not on the weapon used).</p><p>3) The difference in damage between weapons is not all that great at high levels, and will probably be even less in the future. This is because flat damage bonuses exist which don't depend on weapon choice. A longsword in D&D does 1d8+str damage. A shortsword does 1d6+str. This amounts to an average difference in damage of 1 point, which might matter at level 1, but won't matter at level 15.</p><p>4) There are other advantages to various weapon choices. Longsword and shield raises your AC, for example. Swashbuckling types generally have higher mobility. I 4e, its been stated that other weapons will have other special options (special abilities for spears, flails, etc). Even if the greatsword does more damage, the player will have to balance that against what other weapons grant.</p><p>5) Finally, we already have a game in which the greatsword does the most damage. Many players choose it because of this. Not everyone does. I expect 4e will be similar in the long run. Some players will always just go for the highest damage weapon. That's not so much D&D doing that, its the players.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3751893, member: 40961"] sidonunspa- The reason we will probably not see all fighters going to the biggest possible weapon is because 1) It seems likely that damage will be resolved differently. 2) If Book of Nine Swords is an indicator, there will be special attacks that a character can learn which are executed as standard actions, and which grant flat bonuses (ie, bonuses which depend on the maneuver chosen and not on the weapon used). 3) The difference in damage between weapons is not all that great at high levels, and will probably be even less in the future. This is because flat damage bonuses exist which don't depend on weapon choice. A longsword in D&D does 1d8+str damage. A shortsword does 1d6+str. This amounts to an average difference in damage of 1 point, which might matter at level 1, but won't matter at level 15. 4) There are other advantages to various weapon choices. Longsword and shield raises your AC, for example. Swashbuckling types generally have higher mobility. I 4e, its been stated that other weapons will have other special options (special abilities for spears, flails, etc). Even if the greatsword does more damage, the player will have to balance that against what other weapons grant. 5) Finally, we already have a game in which the greatsword does the most damage. Many players choose it because of this. Not everyone does. I expect 4e will be similar in the long run. Some players will always just go for the highest damage weapon. That's not so much D&D doing that, its the players. [/QUOTE]
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