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No full attack option?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3753844" data-attributes="member: 5143"><p>Not really. Unless we are talking about IN game time, then you are right. It might take 4 rounds for a combat to end since you only get one attack per round. However, you might finish the 4 rounds in the time it took to finish one using the old system.</p><p></p><p>Compare: "My attack roll is always +23, I roll 7 plus 23 is 30, that hits? Good, I do 10 damage." (average time to end of turn: 10 seconds)</p><p></p><p>To: "My first attack is at +23. I roll a 7. That's 30. That hits? Good. It does 10 damage. Alright, my second attack is at...umm...plus....umm...18...sorry, my brain isn't working. Ok, so...18 plus...which one of these is my second attack again? Oh, right...the blue one. 13. Ok, so plus...what did I say again? Yes, yeah...I have it written on my sheet, sorry, I just couldn't find the number. Sorry I'm taking so long. Where was I? Right...13 plus 18 is 31, does that hit? Oh, right, of course it hits, my first attack was a 30 and it hit. Yeah, get off my case. I just forgot that I rolled 30 on the first attack. At any rate, I do 8 damage. Now my third attack...." (average time to end of turn: 5 minutes)</p><p></p><p>And yes, I've had this conversation with the people in my group...nearly every second round. Sometimes EVERY round.</p><p></p><p>Parties who are only taking one attack per round would likely take less (our of game) time to defeat the same number of enemies even though they are making less attacks per round.</p><p></p><p>Even multiple attacks the way they are done in SWSE are faster. You only make multiple attacks per round if you are facing easy enemies and want to hit more than one of them in the same round. And your attack bonuses on all your attacks are the same. So if you have +23 to hit and want to take 2 attacks with a feat, you make 2 rolls at +18. No need to figure out which is the first and which is the second.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3753844, member: 5143"] Not really. Unless we are talking about IN game time, then you are right. It might take 4 rounds for a combat to end since you only get one attack per round. However, you might finish the 4 rounds in the time it took to finish one using the old system. Compare: "My attack roll is always +23, I roll 7 plus 23 is 30, that hits? Good, I do 10 damage." (average time to end of turn: 10 seconds) To: "My first attack is at +23. I roll a 7. That's 30. That hits? Good. It does 10 damage. Alright, my second attack is at...umm...plus....umm...18...sorry, my brain isn't working. Ok, so...18 plus...which one of these is my second attack again? Oh, right...the blue one. 13. Ok, so plus...what did I say again? Yes, yeah...I have it written on my sheet, sorry, I just couldn't find the number. Sorry I'm taking so long. Where was I? Right...13 plus 18 is 31, does that hit? Oh, right, of course it hits, my first attack was a 30 and it hit. Yeah, get off my case. I just forgot that I rolled 30 on the first attack. At any rate, I do 8 damage. Now my third attack...." (average time to end of turn: 5 minutes) And yes, I've had this conversation with the people in my group...nearly every second round. Sometimes EVERY round. Parties who are only taking one attack per round would likely take less (our of game) time to defeat the same number of enemies even though they are making less attacks per round. Even multiple attacks the way they are done in SWSE are faster. You only make multiple attacks per round if you are facing easy enemies and want to hit more than one of them in the same round. And your attack bonuses on all your attacks are the same. So if you have +23 to hit and want to take 2 attacks with a feat, you make 2 rolls at +18. No need to figure out which is the first and which is the second. [/QUOTE]
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