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<blockquote data-quote="Celebrim" data-source="post: 3756674" data-attributes="member: 4937"><p>I'm sure you could. I however can describe all of those things in terms of the current combat system. Pretty much all of the scenes described are 'high level fighter vs. horde of dispersed loosely organized mooks', often with 'high level fighter wants to get somewhere and has to move through the mooks'. Run that combat in 3rd, and you'll have alot of movement too.</p><p></p><p>(I would also like to take the time to say I HATED the combat scenes in 300, and hense pretty much the entire movie.)</p><p></p><p>What 3rd is very bad at capturing is chase scenes interpersed with combat. For that you need something like the 'Hot Pursuit' rules, and that sort of thing (chase/evasion resolution subsystem) was much closer to what I wanted to see added to 4e as an improvement over 3rd than what I'm apparantly getting.</p><p></p><p>UPDATE: Let me add to that by saying that this is another example of 'not getting it'. Those 'high level fighter vs. vs. horde of dispersed loosely organized mooks' scenes that you like so well in the movies, work so well because they are visceral violent visual action scenes (and they are resolved very quickly). As such, they are alot more fun to watch than actually participate in as a player. Try to capture those scenes in your game, and your player will quickly get bored. He's moving all over the place and wading through mooks, but in practice its just redundant and gets tiriing in hurry. You won't change that by changing the mechanics, and you'll be left with this vague disatisfaction that the scene wasn't nearly as fun as watching the one in Braveheart. </p><p></p><p>To use an analogy, the difference between what is cinematic in a primarily visual fast moving media like film, and what we do in RPGs is like the difference between soccer and football. Of the two, soccer is (for your average person) more fun to play. Football is a grinding brutal very non-casual sport involving when played well discipline of motion that a professional dancer would envy or admire. On the other hand, soccer is a much less fun sport to watch (for your average American) because there is moment to moment no way to measure progress the way you have in football. Soccer doesn't have as much moment to moment dramatic tension when watched, for all that it is more fast moving continious play. (I fully expect the non-Americans to not get this analogy, but a discussion of soccer vs. football in detail is outside the scope of this thread).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3756674, member: 4937"] I'm sure you could. I however can describe all of those things in terms of the current combat system. Pretty much all of the scenes described are 'high level fighter vs. horde of dispersed loosely organized mooks', often with 'high level fighter wants to get somewhere and has to move through the mooks'. Run that combat in 3rd, and you'll have alot of movement too. (I would also like to take the time to say I HATED the combat scenes in 300, and hense pretty much the entire movie.) What 3rd is very bad at capturing is chase scenes interpersed with combat. For that you need something like the 'Hot Pursuit' rules, and that sort of thing (chase/evasion resolution subsystem) was much closer to what I wanted to see added to 4e as an improvement over 3rd than what I'm apparantly getting. UPDATE: Let me add to that by saying that this is another example of 'not getting it'. Those 'high level fighter vs. vs. horde of dispersed loosely organized mooks' scenes that you like so well in the movies, work so well because they are visceral violent visual action scenes (and they are resolved very quickly). As such, they are alot more fun to watch than actually participate in as a player. Try to capture those scenes in your game, and your player will quickly get bored. He's moving all over the place and wading through mooks, but in practice its just redundant and gets tiriing in hurry. You won't change that by changing the mechanics, and you'll be left with this vague disatisfaction that the scene wasn't nearly as fun as watching the one in Braveheart. To use an analogy, the difference between what is cinematic in a primarily visual fast moving media like film, and what we do in RPGs is like the difference between soccer and football. Of the two, soccer is (for your average person) more fun to play. Football is a grinding brutal very non-casual sport involving when played well discipline of motion that a professional dancer would envy or admire. On the other hand, soccer is a much less fun sport to watch (for your average American) because there is moment to moment no way to measure progress the way you have in football. Soccer doesn't have as much moment to moment dramatic tension when watched, for all that it is more fast moving continious play. (I fully expect the non-Americans to not get this analogy, but a discussion of soccer vs. football in detail is outside the scope of this thread). [/QUOTE]
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