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<blockquote data-quote="Celebrim" data-source="post: 3756877" data-attributes="member: 4937"><p>I'm not sure how you demonstrated that. But I'm not even sure how what you posted addressed anything I said at all.</p><p></p><p></p><p></p><p>I agree. And in agreeing, I don't see how it undermines what I've been saying.</p><p></p><p></p><p></p><p>Again I can agree without it undermining my point. </p><p></p><p></p><p></p><p>Which maybe true, but it would then be a very different looking scene than most of those sidonunspa said D&D should be able to recreate. My point was that D&D can already recreate those scenes he mentioned. If D&D has a hard time with different sorts of scenes (like being overwhelmed by a mob, a prolonged chase, fighting house cats) - something I said in the first place - it doesn't undermine my claim that it can reproduce the sort of scene he wanted to to reproduce. Likewise, if different kinds of drawn-out battles can get tedious in the game, regardless of number, that admission doesn't undermine my claim but rather enhance it. That in fact was my point. The same prolonged action sequence played out on the big screen gets tedious much less quickly because your experience of the action is much different. On the one hand is imagination plus dice rolling. On the other is viceral visual fast moving action. Naturally scenes exciting in one could be boring in the other. Again, that's my point.</p><p></p><p></p><p></p><p>I don't see how that has anything to do with anything. All I can say in responce is, "Ok. So what?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3756877, member: 4937"] I'm not sure how you demonstrated that. But I'm not even sure how what you posted addressed anything I said at all. I agree. And in agreeing, I don't see how it undermines what I've been saying. Again I can agree without it undermining my point. Which maybe true, but it would then be a very different looking scene than most of those sidonunspa said D&D should be able to recreate. My point was that D&D can already recreate those scenes he mentioned. If D&D has a hard time with different sorts of scenes (like being overwhelmed by a mob, a prolonged chase, fighting house cats) - something I said in the first place - it doesn't undermine my claim that it can reproduce the sort of scene he wanted to to reproduce. Likewise, if different kinds of drawn-out battles can get tedious in the game, regardless of number, that admission doesn't undermine my claim but rather enhance it. That in fact was my point. The same prolonged action sequence played out on the big screen gets tedious much less quickly because your experience of the action is much different. On the one hand is imagination plus dice rolling. On the other is viceral visual fast moving action. Naturally scenes exciting in one could be boring in the other. Again, that's my point. I don't see how that has anything to do with anything. All I can say in responce is, "Ok. So what?" [/QUOTE]
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