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<blockquote data-quote="MGibster" data-source="post: 8077175" data-attributes="member: 4534"><p>I'm not a fan of such things when it's handled in a ham-fisted way like above nor am I fan of no good choice scenarios in all games. The classic example I can think of is when the DM gave the Paladin options that only resulted in something evil happening. Part of the reason I hated it was because it just didn't seem appropriate for a heroic game like AD&D. On the flip side, <em>Sophie's Choice</em> is about a woman dealing with the consequences of having to choose which one of her children will live or die simply because the villain only offered her those choices and it's considered a classic by many. </p><p></p><p>While I dislike it in D&D, I don't think it's inappropriate for all games as it can be a source of good dramatic tension. In Vampire 5E it's pretty much expected that players will frequently face situations for which there is no good answer and no matter what action they take someone will get hurt. At the end of the day, the PCs are monsters no matter which way you slice it. </p><p></p><p></p><p></p><p>I don't blame you, but surely there are other ways to present a scenario with no good choices that don't hinge on the PC choosing who dies? In Vampire, each character has 2-3 convictions, values, that they uphold in order to maintain a tenuous grasp of their humanity. I'd have no problem coming up with a scenario where that person has the option of upholding their conviction but allowing their enemy to grow stronger or violate their conviction and make their enemy weaker. Either outcome is bad for the PC but that's the game they signed up for.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8077175, member: 4534"] I'm not a fan of such things when it's handled in a ham-fisted way like above nor am I fan of no good choice scenarios in all games. The classic example I can think of is when the DM gave the Paladin options that only resulted in something evil happening. Part of the reason I hated it was because it just didn't seem appropriate for a heroic game like AD&D. On the flip side, [I]Sophie's Choice[/I] is about a woman dealing with the consequences of having to choose which one of her children will live or die simply because the villain only offered her those choices and it's considered a classic by many. While I dislike it in D&D, I don't think it's inappropriate for all games as it can be a source of good dramatic tension. In Vampire 5E it's pretty much expected that players will frequently face situations for which there is no good answer and no matter what action they take someone will get hurt. At the end of the day, the PCs are monsters no matter which way you slice it. I don't blame you, but surely there are other ways to present a scenario with no good choices that don't hinge on the PC choosing who dies? In Vampire, each character has 2-3 convictions, values, that they uphold in order to maintain a tenuous grasp of their humanity. I'd have no problem coming up with a scenario where that person has the option of upholding their conviction but allowing their enemy to grow stronger or violate their conviction and make their enemy weaker. Either outcome is bad for the PC but that's the game they signed up for. [/QUOTE]
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