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No Good Choices
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<blockquote data-quote="Unwise" data-source="post: 8079561" data-attributes="member: 98008"><p>Most of the worst sessions I have played in have been based on that idea of "no good choices". I find that the DM just wants to force players to choose between the bad options and tend to eliminate any clever ideas and alternatives as a sort of 'cheating' to avoid having to make a tough call.</p><p></p><p>They normally amount to an odd sort of 'gotcha moment' in which the DM forces people into one of their narrow set of options, then tries their best to make them feel like bad players and bad PCs for doing so. It is often perverse and senseless.</p><p></p><p>I find it makes players simply not want to play, as the win condition is best served by simply not returning for next weeks session. I can't blame them.</p><p></p><p>I am happy to present only bad options on the face of it, then rely on player and PC cleverness to come up with better alternatives. I will actively encourage that. It drives the story forward and is fun, unlike a grimdark "eat the baby to stop the apocalypse" ultimatum.</p></blockquote><p></p>
[QUOTE="Unwise, post: 8079561, member: 98008"] Most of the worst sessions I have played in have been based on that idea of "no good choices". I find that the DM just wants to force players to choose between the bad options and tend to eliminate any clever ideas and alternatives as a sort of 'cheating' to avoid having to make a tough call. They normally amount to an odd sort of 'gotcha moment' in which the DM forces people into one of their narrow set of options, then tries their best to make them feel like bad players and bad PCs for doing so. It is often perverse and senseless. I find it makes players simply not want to play, as the win condition is best served by simply not returning for next weeks session. I can't blame them. I am happy to present only bad options on the face of it, then rely on player and PC cleverness to come up with better alternatives. I will actively encourage that. It drives the story forward and is fun, unlike a grimdark "eat the baby to stop the apocalypse" ultimatum. [/QUOTE]
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