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<blockquote data-quote="aramis erak" data-source="post: 8081591" data-attributes="member: 6779310"><p>Never had any go that far... did have a party that Broke the Arthurian Mythos... they stopped Arthur from doing a damned fool thing (disinterring Bran's Head), and, when Arthur goes mad (for he failed to accomplish his inspired task), gets gored by a boar. Which means, once they found him, Young, just recently acknowledged, Mordred gets marched to Camelot under chants of "The King is Dead! Long Live King Mordred" ...... we managed a few more character-years before I couldn't extrapolate further... one of the PCs having wooed the Queen away from Lancelot...</p><p></p><p>They made a difference. What they didn't know was that I was going to use Avalanche Press' <em>I, Mordred</em> as a campaign note, so they short circuited the campaign goals. They were all ready to retire their knights (and one priest) anyway...</p><p></p><p>The player to stopped Arthur made a tough choice: Strike the king before the rest of his fellows of the Table and before his own men, but prevent the return of Dragons, or let dragons in...</p><p>The player said, "This may kill me, but I stop him, then kneel and hope he's merciful..."</p><p>Arthur wasn't, but I was... One of the medieval stories said Arthur's sword could not harm a just man. Didn't say which one. So, I had arthur use that...</p><p></p><p>Given the long odds, and that it worked storywise, Arthur splits his maile, but not his flesh, goes mad, runs off into the woods, (random hunting roll, Boar), fumbles the attack, dies from angry boar's crit. </p><p></p><p>The choices were both bad... Sacrifice the PC? or what the PC believed in? It's easy to decide which is worse... but which is which varies by player, and sometimes, by character. 25 years later, everyone still remembers that event. The choice was meaningful. </p><p></p><p>But it had a clear better - A glorious death meaning his next character, his sacrificial character's eldest son, would get extra starting glory.</p><p></p><p>That game was great fun, as it was meaningful choice after meaningful choice, and ran for 2 player-years, covering 30+ character years.</p><p></p><p>My most recent Pendragon game ended with Arthur sacking Rome thanks to a PC wizard, who slept most of the way back to Britain... after having transformed into a dragon andaffecting the battles... (Mind you, she pulled this off twice... both times, against Arthur's wishes.) Barred from the Emperor's Court, she none the less earned a bunch of glory and insight...(Insight is for Magicians as Glory is for knights.) Campaign ended with starvation crossing the channel; bad storms and the witch too weak to cast, and too tossed to sleep...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8081591, member: 6779310"] Never had any go that far... did have a party that Broke the Arthurian Mythos... they stopped Arthur from doing a damned fool thing (disinterring Bran's Head), and, when Arthur goes mad (for he failed to accomplish his inspired task), gets gored by a boar. Which means, once they found him, Young, just recently acknowledged, Mordred gets marched to Camelot under chants of "The King is Dead! Long Live King Mordred" ...... we managed a few more character-years before I couldn't extrapolate further... one of the PCs having wooed the Queen away from Lancelot... They made a difference. What they didn't know was that I was going to use Avalanche Press' [I]I, Mordred[/I] as a campaign note, so they short circuited the campaign goals. They were all ready to retire their knights (and one priest) anyway... The player to stopped Arthur made a tough choice: Strike the king before the rest of his fellows of the Table and before his own men, but prevent the return of Dragons, or let dragons in... The player said, "This may kill me, but I stop him, then kneel and hope he's merciful..." Arthur wasn't, but I was... One of the medieval stories said Arthur's sword could not harm a just man. Didn't say which one. So, I had arthur use that... Given the long odds, and that it worked storywise, Arthur splits his maile, but not his flesh, goes mad, runs off into the woods, (random hunting roll, Boar), fumbles the attack, dies from angry boar's crit. The choices were both bad... Sacrifice the PC? or what the PC believed in? It's easy to decide which is worse... but which is which varies by player, and sometimes, by character. 25 years later, everyone still remembers that event. The choice was meaningful. But it had a clear better - A glorious death meaning his next character, his sacrificial character's eldest son, would get extra starting glory. That game was great fun, as it was meaningful choice after meaningful choice, and ran for 2 player-years, covering 30+ character years. My most recent Pendragon game ended with Arthur sacking Rome thanks to a PC wizard, who slept most of the way back to Britain... after having transformed into a dragon andaffecting the battles... (Mind you, she pulled this off twice... both times, against Arthur's wishes.) Barred from the Emperor's Court, she none the less earned a bunch of glory and insight...(Insight is for Magicians as Glory is for knights.) Campaign ended with starvation crossing the channel; bad storms and the witch too weak to cast, and too tossed to sleep... [/QUOTE]
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